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13 March 2025
12 March 2025
- 22:2022:20, 12 March 2025 diff hist −343 MediaWiki:Common.css No edit summary Tag: Manual revert
- 22:1922:19, 12 March 2025 diff hist +140 MediaWiki:Common.css No edit summary Tag: Reverted
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- 19:2919:29, 12 March 2025 diff hist 0 MediaWiki:Common.js No edit summary
- 19:1019:10, 12 March 2025 diff hist +15,578 N Weapon Safety and Inspection Guidelines Created page with "Welcome to the Wyld West LARP Weapon Construction Guide. This article outlines the essential construction methods, materials, and safety checks necessary for creating safe and authentic weapons for our live-action role-playing events. In the unforgiving and wild world of the Old West, weapons play a key role in shaping the experience of the game. Whether you're wielding a six-shooter or a weathered bowie knife, it's vital that all weapons meet our safety standards while..."
- 19:0919:09, 12 March 2025 diff hist +83 MediaWiki:Sidebar No edit summary
- 16:5916:59, 12 March 2025 diff hist +37 MediaWiki:Sidebar No edit summary
- 16:5716:57, 12 March 2025 diff hist +6,906 N Theatre in Saxum Created page with "In the bustling frontier towns of Goldrock, Tamarillo, Wheatstan, and Fortune City, the theatre serves as both a refuge and a spectacle. In these rapidly expanding settlements, where the clinking of mining picks and the rustling of merchant deals fill the air, the stage offers a rare escape from the daily grind. Beyond the allure of drinking halls and high-stakes gambling, theatre performances provide a glimpse into a world of culture and storytelling, allowing audiences..." current
- 16:3616:36, 12 March 2025 diff hist −10 Methods of Communication in Saxum →Railroad Messaging current
- 16:3616:36, 12 March 2025 diff hist +1 MediaWiki:Sidebar No edit summary
- 16:3516:35, 12 March 2025 diff hist +71 MediaWiki:Sidebar No edit summary
- 16:3316:33, 12 March 2025 diff hist +41 MediaWiki:Sidebar No edit summary
- 16:3216:32, 12 March 2025 diff hist +4,347 Transport in Saxum No edit summary current
- 16:1016:10, 12 March 2025 diff hist +876 The Wanderer’s look and feel guide No edit summary current
- 16:0516:05, 12 March 2025 diff hist +106 The Wanderer’s look and feel guide No edit summary
- 16:0416:04, 12 March 2025 diff hist +106 Wheatstan look and feel guide No edit summary
- 16:0116:01, 12 March 2025 diff hist +106 Goldrock look and feel guide No edit summary
- 15:5915:59, 12 March 2025 diff hist +1 Tamarillo look and feel guide No edit summary
- 15:5915:59, 12 March 2025 diff hist +105 Tamarillo look and feel guide No edit summary
- 15:5715:57, 12 March 2025 diff hist −1 Fortune City look and feel guide →Overview current
- 15:5715:57, 12 March 2025 diff hist +107 Fortune City look and feel guide No edit summary
- 15:3815:38, 12 March 2025 diff hist −23 Fortune City look and feel guide No edit summary
- 15:3615:36, 12 March 2025 diff hist +23 Fortune City look and feel guide →Further Inspiration
- 15:3115:31, 12 March 2025 diff hist −2 MediaWiki:Sidebar No edit summary
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- 15:2615:26, 12 March 2025 diff hist +10 N Transport in Saxum Created page with "working on"
- 15:1815:18, 12 March 2025 diff hist +5,672 N Methods of Communication in Saxum Created page with "In the rugged and untamed lands of Saxum, where vast stretches of wilderness separate communities and lawlessness often reigns, communication is a lifeline. Whether it's the isolated frontier settlements or bustling trade towns, the people of Saxum have developed a variety of methods to stay connected despite the vast distances and difficult terrain. The importance of timely information, be it for trade, safety, or governance, has led to creative and resourceful solution..."
- 15:1215:12, 12 March 2025 diff hist +10,192 N The Wanderer’s look and feel guide Created page with "== Overview == Rugged, Wilderness, Adaptable, Independent, Resourceful, Survival, Self-sufficiency The Wanderers are a diverse and resourceful group of individuals who live outside the boundaries of society, whether by choice or necessity. They are a rugged people, as varied as the landscapes they roam. What unites them is their adaptability and their ability to survive in the wilds of Saxum, living by their wits and the skills they have honed over years of living on th..."
- 15:1215:12, 12 March 2025 diff hist +10,432 N Wheatstan look and feel guide Created page with "== Overview == Family, Music, Culture, Colour, Creativity, Flamboyant, Expressive, Community Wheatstan is the breadbasket of Saxum, where life revolves around agriculture, family, and community. The folk of Wheatstan are known for their farming of grains, vegetables, and fruits, as well as their sheep and fishing industries. The state is held together by tight-knit family groups, and its people express their joy and vibrant energy through bold fashion choices, art, and m..."
- 15:1115:11, 12 March 2025 diff hist +8,179 N Goldrock look and feel guide Created page with "== Overview == Industrialised, noisy, overcrowded, slums, pollution, poverty, class divide, sanitation and health problems, oppressive, brutal, crime, gangs, fortitude, endurance. Goldrock takes inspiration from the towns and cities of the Industrial Revolution, such as Birmingham, the Black Country, Manchester, Newcastle, Bolton, Sheffield, Leeds, and Glasgow during the mid-Victorian era, around 1860. These cities are vastly overcrowded, with all but the upper class li..."
- 15:1115:11, 12 March 2025 diff hist +6,716 N Tamarillo look and feel guide Created page with "== Overview == Robust, Worn, Gun-slinging, Authentic, Hardy, Wild, Rugged, Practical, Weathered Tamarillo draws heavily from the American Wild West era. Its colours are more muted compared to other places, with earthy tones, such as yellows, browns, and undyed linens, playing a strong role. However, this is not to say they are without pattern; checks are common, as are finely embroidered waistcoats. Clothing plays a significant part in displaying a person’s status, w..."
- 15:1115:11, 12 March 2025 diff hist +9,381 N Fortune City look and feel guide Created page with "== Overview == Cosmopolitan, metropolitan, urban, worldly, opportunistic, avaricious, militaristic, political, scholarly, commerce and economy. Fortune City is the capital of Saxum, forged for the mutual benefit of the states. A hub of commerce, economic development, education, and political and military power, it is a city of ambition and opportunity. The city reflects its diversity, with fashion that is eclectic and can draw inspiration from other states, particularly..."
- 15:1115:11, 12 March 2025 diff hist +5,176 N Wyld West look and feel guide Created page with "Welcome to the Wyld West Look and Feel Guide. These articles are designed to help you navigate the clothing and style choices for the five social groups available at character creation. The goal is to provide a clear and immersive way for you to express your character’s background, personality, and place within the world of Saxum through their appearance. In these articles, you will find detailed descriptions of the fashion, jewellery, and accessories worn by each soc..." current
- 14:5814:58, 12 March 2025 diff hist +411 MediaWiki:Sidebar No edit summary
- 14:5614:56, 12 March 2025 diff hist +317 MediaWiki:Sidebar No edit summary
- 14:5414:54, 12 March 2025 diff hist +9,584 N The Wanderers Culture Q&A’s Created page with "== 1/ Family and Friendships == === 1.1/ What is a normal family unit? === There is no standard family unit among the Wanderers. Some have large families working a farmstead in the wilderness or living in mountain cabins far from towns and cities. Others travel the country in groups, forming pseudo-families—such as travelling circuses or gangs of outlaws—who look out for each other. Some choose to live apart from others, embodying the 'lone wolf' archetype, preferrin..." current
- 14:5314:53, 12 March 2025 diff hist +12,229 N Tamarillos culture Q&A’s Created page with " == 1/ Family and Friendships == === 1.1/ What is a normal family unit? === A family unit would usually consist of two adults living together with a handful of children. Very often, the parents of one or even, on some occasions, both adults would also be present in the family home. It is also not beyond the realms of possibility that a second and maybe even third ‘sibling’ pair of adults may live on the same stead. However, it is more common for any adult couples to..." current
- 14:5314:53, 12 March 2025 diff hist +13,691 N Wheatstans Culture Q&A’s Created page with "== 1/ Family and Friendships == === 1.1/ What is a normal family unit? === Extensive and extended families consist of several family units formed around primary family groups. Much like clans, multiple generations live in close proximity, and in smaller towns, most individuals are connected to prominent families. The prominent family serves as the central hierarchy of the family group. === 1.2/ Do people marry for love or other reasons? What reasons? === Family plays a..." current
- 14:5114:51, 12 March 2025 diff hist +22,281 N Goldrock’s culture Q&A’s Created page with "A note on Goldrock: Goldrock's society is characterised by a deeply entrenched class system, which significantly influences various aspects of life. Consequently, certain topics are addressed from multiple perspectives to reflect the experiences and norms across different social strata. == 1/ Family and Friendships == === 1.1/ What is a normal family unit? === In Goldrock, family units typically consist of two parents and an average of six children, although families c..."
- 14:5114:51, 12 March 2025 diff hist +12,362 N Fortune City's culture Q&A’s Created page with "== 1/ Family and Friendships == === 1.1/ What is a normal family unit? === There is no typical family unit in Fortune City. Families that have emigrated to Fortune City will tend to mirror where they are from. Those who are from families that have been in the capital longer will have their family unit dictated by their current situation; the poorer may have more children than the richer folks' average of two children, but not by much. Six children would be considered a l..." current
- 14:5014:50, 12 March 2025 diff hist +447 The world of Saxum →Further reading on culture
- 14:4614:46, 12 March 2025 diff hist +647 The world of Saxum No edit summary
- 14:4514:45, 12 March 2025 diff hist +29 The world of Saxum →The Wanderers