User contributions for RobAdmin
Appearance
	
	
28 February 2025
- 04:1204:12, 28 February 2025 diff hist +7,013 N Religion in Tamarillo Created page with " ''“Neither the beating heat of noon nor the gloom and cold of night stays these preachers from the swift completion of their appointed duties. To bring the word of the Divine to those out on the trail, through service and action.” - Richard Rodgers'' == The Church of The Winding Road == The Church of the Winding Road is the name given to the Preachers who carry the Divine’s word through action as much as through speech in Tamarillo. However, this is not the nam..." current
 - 03:2903:29, 28 February 2025 diff hist −2 Religion in Saxum No edit summary
 - 03:2903:29, 28 February 2025 diff hist −1 Religion in Goldrock No edit summary
 - 03:2903:29, 28 February 2025 diff hist +1 Religion in Saxum No edit summary
 - 03:2803:28, 28 February 2025 diff hist 0 Religion in Saxum No edit summary
 - 03:2703:27, 28 February 2025 diff hist +417 Religion in Goldrock No edit summary
 - 03:2503:25, 28 February 2025 diff hist +10,654 N Religion in Goldrock Created page with "Here's the text formatted for MediaWiki in British English: ```mediawiki == The Church of The Divine == Unlike the other States of Saxum whose churches will be very independent, the churches of Goldrock are one great monolithic body, known collectively in Goldrock as ‘The Church of The Divine’ or more informally ‘The Church’. Formed on the remnants of the old church of the Golden Empire, The Church of The Divine has stuck the closest to the old ways, so much so..."
 - 03:2203:22, 28 February 2025 diff hist +7,833 N Religion in Saxum Created page with " “"And The Divine rained down Rocks from the Heavens so that his children would have a home to call their own, and they would work and tame that land" - Unknown == The Creation Story == In the beginning, The Divine took the emptiness of the cosmos and filled it with all things good and divine. Seated upon a celestial throne, The Divine contemplated all its creations and pondered upon their solitary state, with no counterpart to share in the wonder and magnificence..."
 - 03:1703:17, 28 February 2025 diff hist −4 The world of Saxum →The Post Office
 - 03:1603:16, 28 February 2025 diff hist −8 The world of Saxum →The Post Office
 - 03:1603:16, 28 February 2025 diff hist +5,373 The world of Saxum →Leadership in Hope
 - 02:4202:42, 28 February 2025 diff hist +5,215 The world of Saxum →Hope (The Camp)
 - 02:2502:25, 28 February 2025 diff hist +8,931 N Recent History Created page with "== Recent History == Saxum has reached a period of relative stability, but it has also reached the limits of its expansion. There are no more unclaimed lands to occupy, and its resources are being continually extracted. The states have been formalized, and a unionized government was formed two centuries ago to manage Saxum’s growth and development. It is in this time of calm, as the industrial age peaks and the last vestiges of the old world fade into history, that un..." current
 - 02:2002:20, 28 February 2025 diff hist −162 The world of Saxum →The Camp
 - 02:1902:19, 28 February 2025 diff hist +21 The world of Saxum →The Camp
 - 02:1502:15, 28 February 2025 diff hist +2,337 The world of Saxum No edit summary
 - 02:1202:12, 28 February 2025 diff hist +50 The world of Saxum →The Caldera
 - 02:0902:09, 28 February 2025 diff hist +1,352 The world of Saxum No edit summary
 - 02:0502:05, 28 February 2025 diff hist +1,372 The world of Saxum No edit summary
 - 02:0302:03, 28 February 2025 diff hist +1,219 The world of Saxum No edit summary
 - 01:5401:54, 28 February 2025 diff hist +1,584 The world of Saxum No edit summary
 - 01:5301:53, 28 February 2025 diff hist +23 The world of Saxum →Goldrock
 - 01:4901:49, 28 February 2025 diff hist +1,196 The world of Saxum No edit summary
 - 01:4701:47, 28 February 2025 diff hist +117 The world of Saxum No edit summary
 - 01:4501:45, 28 February 2025 diff hist +2,822 The world of Saxum No edit summary
 - 01:4201:42, 28 February 2025 diff hist +1,394 N The world of Saxum Created page with "The following information is about the world in which Wyld West is set. It can be used to inspire you during character creation, helping you to develop an understanding of the world your character inhabits. It may also assist you in deciding how your character will act in-game. The information here is considered common knowledge, meaning that any new character may know as much or as little of it as they choose. This knowledge is widespread across the world and forms the..."
 
27 February 2025
- 23:4923:49, 27 February 2025 diff hist +2,611 Combat & Conflict No edit summary
 - 23:1623:16, 27 February 2025 diff hist +1 In Character Theft No edit summary
 - 21:2021:20, 27 February 2025 diff hist +42 MediaWiki:Common.js No edit summary
 - 20:5220:52, 27 February 2025 diff hist 0 MediaWiki:Common.css No edit summary
 - 20:5020:50, 27 February 2025 diff hist −10 MediaWiki:Common.css No edit summary
 - 20:4820:48, 27 February 2025 diff hist +20 MediaWiki:Common.css No edit summary
 - 19:0619:06, 27 February 2025 diff hist 0 Religious Rites →Performing a Rite
 - 19:0619:06, 27 February 2025 diff hist −2 Religious Rites →Example Rite: Purge Disease
 - 19:0619:06, 27 February 2025 diff hist −2 Religious Rites →Example Rite: Purge Disease
 - 19:0519:05, 27 February 2025 diff hist −4 Religious Rites →Example Rite: Purge Disease
 - 19:0519:05, 27 February 2025 diff hist +5,894 N Religious Rites Created page with "= Religious Rites = == Performed by Religious Practitioners == Religious rites are sacred actions performed by Religious Practitioners to invoke divine power, bless objects, or affect the world through spiritual means. There are '''three levels''' of religious rites: * '''Minor ‘Consumable’ Rites''' * '''Minor Rites''' * '''Major Rites''' '''Minor Rites''' and '''Major Rites''' require consumables, which are created using '''Minor ‘Consumable’ Rites'''. These..."
 - 18:2318:23, 27 February 2025 diff hist −73 Making Tinctures and Elixirs →Example Brewed Item
 - 18:2118:21, 27 February 2025 diff hist +2,899 N Making Tinctures and Elixirs Created page with " Apothecaries can create '''Tinctures''' and '''Elixirs''' using '''Ingredients''' and '''Recipes''', but all brewing must be done in a '''Laboratory'''. To make a '''Tincture''' or '''Elixir''', a character must know the '''Recipe''' for that item. The '''post office''' will maintain a record of all '''Recipes''' a character has learned. A '''full list of available Recipes''' will be made available as soon as possible. === Recipes === A '''Recipe''' is a '''pie..."
 - 18:2118:21, 27 February 2025 diff hist +3,361 N Crafting and Schematics Created page with "== Crafting Items == Crafting allows characters to create in-game items using '''crafting components''' and '''schematics''', but all crafting must be done in a '''workshop'''. To craft an item, a character must know the '''schematic''' for that item. The '''post office''' will maintain a record of all schematics a character has learned. A '''full list of available schematics''' will be made available as soon as possible. == Schematics == A '''schematic''' is..."
 - 18:2118:21, 27 February 2025 diff hist +3,188 N In Character Theft Created page with "Theft is a part of the game, but it must be handled fairly and within the rules. Only the following items may be stolen in-character: *IC money *Special items with attached cards *Obvious props (such as scrolls, maps, weapons, etc.) Personal or OOC belongings may never be taken. === Where Theft Can and Cannot Occur === Theft is only allowed in IC areas, which include: *Group tents *In-character shops *Any designated in-character space Theft may not occur from a player..."
 - 18:2018:20, 27 February 2025 diff hist +1,522 N Death and Dying Created page with "When a character is mortally wounded, by any means, they begin a two-minute death count. Unless some form of healing or stabilisation begins, after two minutes the character is dead. The timing of the death count can be altered by various effects in the game, such as the ‘Fleeting’ flaw, meaning not everyone will have the same two-minute count. It is the responsibility of each player to understand and keep track of their own death count. During the first half of a..." current
 - 18:2018:20, 27 February 2025 diff hist +2,161 N Interrogation Created page with "There may be situations where a player wishes to interrogate or torture another character for information. We encourage players to roleplay these scenarios in a way that fits their character while maintaining the spirit of the game. Monsters will be briefed separately on how to respond to interrogation. For a character to be interrogated, they must be: *Conscious *Restrained (this can be through grappling, being bound with rope or manacles, or otherwise unable to freely..."
 - 18:2018:20, 27 February 2025 diff hist +1,938 N Healing Created page with "The longer characters stay alive in the game, the greater the chance they will become injured and require healing. In Wyld West, healing Hit Points (HP) can be done in one of two ways: 1. Tinctures & Elixirs (Fast Healing) Tinctures and Elixirs provide a quick method of healing, taking only a few seconds to restore HP. *The exact effects and amount of HP restored depend on the specific Tincture or Elixir used. *These consume resources to create, meaning they come at a c..."
 - 18:1918:19, 27 February 2025 diff hist +7,940 N Combat & Conflict Created page with "The world of Wyld West is dangerous, and conflict can arise at any moment. Whether through a brawl in a saloon, a duel at dawn, or a desperate fight for survival against the horrors of the Caldera, players should always approach combat with a focus on safety, fairness, and immersive roleplay. == handling in-game disputes == Not every conflict in Wyld West needs to be settled with violence. Disputes over debts, insults, or power struggles can be some of the most engagi..."
 - 18:1918:19, 27 February 2025 diff hist +1,762 N Equipment and Items Created page with "A character can possess whatever basic items they need to function in the game world. This includes: *Character costume (clothing, hats, accessories, etc.). *Weapons (foam/LARP-safe melee weapons, cap guns, or other approved props). *Notebooks, maps, and other roleplay tools. These items do not require an item card and are considered part of your character’s standard equipment. == In-Game Items & Item Cards == Many items in the game will be represented by laminated..." current
 - 18:1918:19, 27 February 2025 diff hist +5,195 N The Economy and Money in Wyld West Created page with "In Wyld West, in-game money plays a crucial role in bringing the world to life and enhancing character interactions. It serves as a medium for buying in-game items that help your character thrive in the game. Characters can also use their money to purchase components, ingredients, and consumables for crafting, alchemy, and religious rites, which might prove vital. Whilst purchasing items, components, and consumables is not the only way to acquire them, it can often be q..."
 - 18:1818:18, 27 February 2025 diff hist +1,480 N Character Progression Created page with "Characters are not limited to the skills they started with. Over time, they can expand their abilities and knowledge through in-game discoveries, such as acquiring new schematics, religious rites, or recipes. At the end of each Wyld West event that your character survives, you will receive two Experience Points (XP). These points can be spent to enhance your character in the following ways: *Gain a Sub-Skill: **Spend 2 XP to purchase a new Sub-Skill for one of your exis..."
 - 18:1818:18, 27 February 2025 diff hist +35,418 N Character Creation Created page with "Creating a character for Wyld West is your opportunity to step into a world of grit, adventure, and untamed possibility. Every character has a past, ambitions, and skills that shape their journey in The Caldera. Whether you’re a gunslinger, merchant, scholar, or something else entirely, your choices will define your place in this frontier camp. To join the game, every player must complete a character sheet, which includes both Out of Character (OOC) and In Character (I..."
 - 18:1718:17, 27 February 2025 diff hist +4,136 N Non Combatants Created page with "== Non Combatants == A Non-Combatant, often referred to as a "Non Com," is an out-of-character term used for players who choose not to participate in physical combat but still wish to attend and engage in the event. Choosing to be a Non Com is entirely up to the individual, and they are under no obligation to explain their decision to anyone, including event staff or other players. Whether due to personal preference, health reasons, or a desire to explore other aspects..." current