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Crafting and Schematics

From Wyld West Wiki

Crafted items are more than mere tools or possessions. They are the product of careful design, sourceable components, and skilled assembly. When the right materials are combined correctly, they can achieve effects or qualities that simple items cannot. Most crafted items provide practical benefits to their users or to others, whether in the field, in trade, or in survival. Some, however, are created purely for display, showing wealth, status, or taste rather than offering practical function.


Creating Crafted Items

A Crafter may create any item for which they know the Schematic. Each item requires specific Components, as detailed in the schematic, as well as access to the crafter’s workshop. Crafting takes five minutes per item.

Before beginning, the crafter must inform a referee of their intention to craft an item. Multiple items can be created in a single session; it still takes five minutes per item, but the crafter does not need to separately inform the referee or collect each Crafted Item Card from the Post Office before starting the next item. Once the crafting session is complete, the crafter hands in all components and collects the corresponding Crafted Item Cards.

The Crafted Item Card states the item’s name, all in-game effects, and its expiry date, and should be attached to a Phys Rep where possible.


Components

Each crafted item requires the correct components as detailed by the specific schematic. This may include:

  • Base components (bone, iron ore, wood, etc)
  • Crafted Items (crafted items that crafters make can be further used as components in some Schematics)


Availability of Components

Components are available in game through various means, including the Post Office. Whilst the Post Office offers a convenient way to buy and sell components, that convenience comes at a premium, and better opportunities can often be found through trade and play.


Interrupting Crafting

Crafting can be interrupted with little consequence to the crafter. As long as they still have all the components required, they can continue crafting their items from where they left off.

If components are no longer accessible, for instance they were stolen mid crafting, then the crafter will need to acquire replacements before continuing from where they left off.


Tools of the Trade

A workshop provides the tools a crafter needs to bring schematics to life. It is non-specific, capable of supporting the creation of everything from delicate jewellery to bullet proof plating or refined tools.

  • A Workshop is required for crafting items.
  • Every Crafter can start the game with a Workshop; it is not an item you need to buy in game and will not have its own item card. A Workshop should be appropriately physically represented by at least an area set up to do your work, for example a workbench and crafting tools.
  • It is also possible to acquire upgraded Workshops in game which will have various effects. These will have their own item card and will also need to be physically represented (just attaching the item card to your existing Workshop is perfectly fine).
  • Workshops take 10 minutes to set up and pack away and can be carried (packed away) by two people.


Schematics

Schematics represent the knowledge a Crafter possesses that allows them to create specific in-game items. Characters automatically know a number of schematics of their choice when selecting the Crafter Archetype. The total number of schematics a character knows depends on whether they are a Professional or Hobbyist Crafter, and whether they have taken the Extra Schematics sub-skill.

Crafters can learn additional schematics in-game either through the Backwards Engineering sub-skill or by being taught by an Academic.

  • Professional Crafters can know and learn Major, Intermediate, and Minor schematics.
  • Hobbyist Crafters can know and learn Intermediate and Minor schematics.

Schematics are divided into three levels: Major, Intermediate, and Minor.

Note: Schematics do not need to be represented physically in-game, although doing so can provide an excellent prop for roleplay. Regardless of what happens to the physical representation, a character’s knowledge of a schematic is unaffected.


Base Components

Base components are the raw materials from which all crafted items begin. They are simple and unrefined on their own, such as iron ore, bone, wood, cotton and the like, but in the hands of a skilled Crafter, they become the foundations of more complex creations.


In-game Base Components

  • Iron Ore
  • Copper Ore
  • Tin Ore
  • Gold Ore
  • Silver Ore
  • Zinc
  • Gems
  • Coal
  • Flux
  • Wood
  • Stone
  • Salt
  • Clay
  • Chalk
  • Sand
  • Cotton
  • Rubber
  • Bone
  • Animal Pelt
  • Oil

Available Schematics

Schematics are divided into three levels of complexity:

  • Minor Schematics: Items created from minor schematics serve as the building blocks of crafting. On their own they have little purpose, but they are essential components in the creation of more advanced items.
  • Intermediate Schematics: Items from intermediate schematics stand at the midpoint of the craft. They can be used as components in more complex schematics, or they may hold value and function in their own right.
  • Major Schematics: Items from major schematics are the height of a crafter’s skill. Some grant powerful or practical benefits, while others exist solely as works of prestige, wealth, or artistry.


Minor Schematics

Screws
Requires: Workshop, 1x Iron Ore, 1x Coal

Nails
Requires: Workshop, 1x Iron Ore, 1x Coal

Glue
Requires: Workshop, 2x Bone, 2x Oil

Stock Steel
Requires: Workshop, 2x Iron Ore, 1x Oil, 1x Flux, 1x Coal

Stock Iron
Requires: Workshop, 2x Iron Ore, 1x Flux, 1x Coal

Stock Brass
Requires: Workshop, 2x Copper Ore, 1x Zinc, 1x Flux, 1x Coal

Metal Cog
Requires: Workshop, 1x Stock Brass, 1x Grinding Stone

Wooden Handle
Requires: Workshop, 2x Wood, 1x Oil

Grinding Stone
Requires: Workshop, 2x Stone, 1x Wooden Handle

Fabric
Requires: Workshop, 2x Cotton, 1x Animal Pelt

Bricks
Requires: Workshop, 1x Clay, 1x Chalk, 1x Coal

Stock Bronze
Requires: Workshop, 2x Copper Ore, 1x Tin Ore, 1x Flux

Cut Gems
Requires: Workshop, 4x Gems, 1x Grinding St

Intermediate Schematics

  • Bullet Proof Plates – Requires: Workshop, 2x Stock Iron, 1x Nails, 1x Leather
 * Covers: Left/Right Arms, Left/Right Legs, Torso, head (cannot cover head in hats or hoods)  
 * Negates one Mangle/Rend to location; destroyed after use  
  • Quality Surgical Tools – Requires: Workshop, 2x Stock Steel, 1x Screws, 1x Grinding Stone
 * Reduces surgery time by 5 minutes; lasts one year, then destroyed  
  • Centrifuge – Requires: Workshop, 1x Glass, 1x Metal Cog, 1x Screws, 1x Rubber Belt, 1x Wooden Handle
 * Lets an Apothecary recover all components from an Elixir or Tincher; lasts one year  
  • Clipping Knife – Requires: Workshop, 1x Stock Steel, 1x Wooden Handle, 1x Grinding Stone
 * Allows Apothecary to duplicate an ingredient; lasts one year  
  • Tourniquet – Requires: Workshop, 1x Rope, 1x Wooden Handle
 * Lets anyone use ‘Staunch the wound’ once; destroyed after use  
  • Autopsy Tools – Requires: Workshop, 3x Stock Steel, 1x Wooden Handle
 * Reduces autopsy time to 1 minute; lasts one year  
  • Bronzed Holy Symbol – Requires: Workshop, 1x Chalk, 1x Sand, 3x Stock Bronze
 * Grants additional use of ‘Well versed’; lasts one year  
  • Trail Pack – Requires: Workshop, 3x Fabric, 1x Leather, 1x Stock Brass
 * Collect 2 additional resource ribbons per day; lasts one year  
  • Hunters Trap – Requires: Workshop, 3x Stock Iron, 1x Screws, 1x Spring
 * Exchange ribbons for base components; lasts one year  
  • Academic Supplies – Requires: Workshop, 1x Chalk, 1x Stone, 1x Rubber, 1x Fabric, 1x Wood
 * Teach a schematic to a third person once; destroyed after use  
  • Syringe – Requires: Workshop, 1x Glass, 1x Rubber, 1x Stock Steel
 * Reduces surgery time by 2 minutes per ingredient; lasts one year  
  • Lifting Harness – Requires: Workshop, 1x Leather, 2x Rope, 2x Fabric
 * Allows grappling without assistance; lasts one year  
  • Stash Pouch – Requires: Workshop, 2x Leather, 1x String, 2x Fabric
 * Cannot be pickpocketed; lasts one year  
  • Thieves Tools – Requires: Workshop, 2x Wooden Handle, 1x Screws, 2x Stock Steel
 * Pick locks in 5 minutes; destroyed after use  
  • Master Lock – Requires: Workshop, 2x Stock Brass, 1x Screws, 2x Stock Steel
 * Makes lock take 10 minutes to pick; destroyed after use  
  • Metal Press – Requires: Workshop, 2x Iron, 1x Screws, 2x Stock Steel
 * Duplicate items once per day; lasts one year  
  • Ornate Hand Mirror – Requires: Workshop, 1x Glass, 2x Refined Gold, 1x Refined Silver, 1x Cut Gem
 * Decorative/status item  
  • Timepiece – Requires: Workshop, 1x Stock Brass, 2x Metal Cog, 1x Glass, 1x Springs
 * Decorative/status item  
  • Ornate Bracelet – Requires: Workshop, 2x Refined Silver, 2x Refined Gold, 1x Screws
 * Decorative/status item  
  • Necklace – Requires: Workshop, 4x Refined Gold, 1x Wire
 * Decorative/status item  
  • Ornate Gold Ring – Requires: Workshop, 2x Refined Gold, 1x Cut Gems
 * Decorative/status item  
  • Ornate Silver Ring – Requires: Workshop, 2x Refined Silver, 1x Cut Gems
 * Decorative/status item  
  • Broach – Requires: Workshop, 1x Stock Brass, 1x Refined Silver, 1x Refined Gold, 1x Wire, 1x Cut Gems
 * Decorative/status item

Major Schematics

  • Lecturer Supplies – Requires: Workshop, 3x Academic Supplies
 * Teach up to 5 people once; destroyed after use  
  • Ornate Holy Symbol – Requires: Workshop, 2x Ornate Gold Rings, 2x Ornate Silver Rings, 1x Grinding Stone
 * Store additional rite; lasts two years  
  • Custom-Made Gun – Requires: Workshop, 1x Stock Steel, 1x Screws, 1x Refined Gold, 1x Springs, 1x Wooden Handle
 * Gunslinger: call Mangle with one shot; lasts two years  
  • Critical Care Bed – Requires: Workshop, 2x Stock Steel, 1x Screws, 1x Fabric, 1x Ornate Hand Mirror
 * Reduce surgery time to 1 minute; lasts two years  
  • Blasting Powder – Requires: Workshop, 1x String, 1x Stock Iron, 1x Glue, 1x Salt, 1x Coal
 * Exchange resource ribbon for 10 resources; destroyed after use  
  • Distillers Laboratory – Requires: Workshop, 2x Glass, 1x Stock Brass, 1x Rubber Belt, 1x Metal Cog
 * Make 2 Tinchers for the cost of 1 set of ingredients; lasts two years  
  • Skellington Key – Requires: Workshop, 1x Stock Steel, 1x Refined Gold, 1x Refined Silver, 1x Grinding Stone, 1x Wooden Handle
 * Open any lock in 10 seconds; destroyed after use  
  • Blacksmith’s Workshop – Requires: Workshop, 1x Stock Steel, 1x Stock Iron, 1x Grinding Stone, 1x Wooden Handle
 * Duplicate certain basic items once per day; lasts two years  
  • Séance Tools – Requires: Workshop, 1x Chalk, 1x Refined Silver, 1x Salt, 1x Ornate Hand Mirror, 1x Cut Gem
 * One use per day, ask one extra question in a Séance; lasts two years  
  • Printing Press – Requires: Workshop, 2x Stock Steel, 1x Stock Brass, 1x Metal Press, 1x Springs
 * Roleplay item; lasts two years  
  • Masterpiece Jewellery – Requires: Workshop, 2x Refined Gold, 2x Refined Silver, 1x Cut Gem
 * Customisable jewellery; not bought by Post Office  
  • Work of Art – Requires: Workshop, 1x Oil, 1x Fabric, 1x Stone, 1x Surgical Tools, 1x Clay
 * Customisable art; not bought by Post Office