Crafting and Schematics
Crafted items are more than mere tools or possessions. They are the product of careful design, sourceable components, and skilled assembly. When the right materials are combined correctly, they can achieve effects or qualities that simple items cannot. Most crafted items provide practical benefits to their users or to others, whether in the field, in trade, or in survival. Some, however, are created purely for display, showing wealth, status, or taste rather than offering practical function.
Creating Crafted Items
A Crafter may create any item for which they know the Schematic. Each item requires specific Components, as detailed in the schematic, as well as access to the Crafter’s Workshop. Crafting takes five minutes per item.
Before beginning, the Crafter must inform a Referee of their intention to craft an item. Multiple items can be created in a single session; it still takes five minutes per item, but the Crafter does not need to separately inform the Referee or collect each Crafted Item Card from the Post Office before starting the next item. Once the crafting session is complete, the Crafter hands in all components and collects the corresponding Crafted Item Cards.
The Crafted Item Card states the item’s name, all in-game effects, and its expiry date, and should be attached to a Phys Rep where possible.
Components
Each crafted item requires the correct Components, as detailed by the specific schematic. This may include:
- Base components (bone, iron ore, wood, etc.)
- Crafted Items (items created by Crafters which can be used as components in other schematics)
Availability of Components
Components are available in-game through various means, including the Post Office. Whilst the Post Office offers a convenient way to buy and sell components, that convenience comes at a premium, and better opportunities can often be found through trade and play.
Interrupting Crafting
Crafting can be interrupted with little consequence to the Crafter. As long as they still have all the required components, they can continue crafting their items from where they left off.
If components are no longer accessible—for instance, if they are stolen mid-crafting—then the Crafter will need to acquire replacements before continuing.
Tools of the Trade
A Workshop provides the tools a Crafter needs to bring schematics to life. It is non-specific, capable of supporting the creation of everything from delicate jewellery to bulletproof plating or refined tools.
- A Workshop is required for crafting items.
- Every Crafter can start the game with a Workshop; it is not an item you need to buy in-game and will not have its own item card. A Workshop should be appropriately physically represented by at least an area set up to do your work, for example, a workbench and crafting tools.
- It is also possible to acquire upgraded Workshops in-game, which will have various effects. These will have their own item card and will also need to be physically represented (attaching the item card to your existing Workshop is perfectly fine).
- Workshops take 10 minutes to set up and pack away and can be carried (when packed away) by two people.
Note: It is perfectly acceptable for multiple Crafters to use the same Basic Workshop at the same time. Upgraded Workshops can, however, only be used by one Crafter at a time.
Schematics
Schematics represent the knowledge a Crafter possesses that allows them to create specific in-game items. Characters automatically know a number of schematics of their choice when selecting the Crafter Archetype. The total number of schematics a character knows depends on whether they are a Professional or Hobbyist Crafter, and whether they have taken the Extra Schematics sub-skill.
Crafters can learn additional schematics in-game either through the Backwards Engineering sub-skill or by being taught by an Academic.
- Professional Crafters can know and learn Major, Intermediate, and Minor schematics.
- Hobbyist Crafters can know and learn Intermediate and Minor schematics.
Schematics are divided into three levels: Major, Intermediate, and Minor.
Note: Schematics do not need to be represented physically in-game, although doing so can provide an excellent prop for roleplay. Regardless of what happens to the physical representation, a character’s knowledge of a schematic is unaffected.
Base Components
Base components are the raw materials from which all crafted items begin. They are simple and unrefined on their own, such as iron ore, bone, wood, cotton and the like, but in the hands of a skilled Crafter, they become the foundations of more complex creations.
In-game Base Components
- Animal Pelt
- Bone
- Chalk
- Clay
- Coal
- Copper Ore
- Cotton
- Flux
- Gems
- Gold Ore
- Iron Ore
- Oil
- Rubber
- Salt
- Sand
- Silver Ore
- Stone
- Tin Ore
- Wood
- Zinc
Available Schematics
Schematics are divided into three levels of complexity:
- Minor Schematics: Items created from minor schematics serve as the building blocks of crafting. On their own, they have little purpose, but they are essential components in the creation of more advanced items.
- Intermediate Schematics: Items from intermediate schematics stand at the midpoint of the craft. They can be used as components in more complex schematics, or they may hold value and function in their own right.
- Major Schematics: Items from major schematics represent the height of a Crafter’s skill. Some grant powerful or practical benefits, while others exist solely as works of prestige, wealth, or artistry.
Minor Schematics
Bricks
Requires: Workshop, 1x Clay, 1x Chalk, 1x Coal
Cut Gems
Requires: Workshop, 4x Gems, 1x Grinding Stone
Fabric
Requires: Workshop, 2x Cotton, 1x Animal Pelt
Glass
Requires: Workshop, 3x Sand, 1x Coal
Glue
Requires: Workshop, 2x Bone, 2x Oil
Grinding Stone
Requires: Workshop, 2x Stone, 1x Wooden Handle
Leather
Requires: Workshop, 2x Animal Pelt, 2x Salt
Metal Cog
Requires: Workshop, 1x Stock Brass, 1x Grinding Stone
Nails
Requires: Workshop, 1x Iron Ore, 1x Coal
Refined Gold
Requires: Workshop, 4x Gold Ore, 1x Coal
Refined Silver
Requires: Workshop, 4x Silver Ore, 1x Coal
Rope
Requires: Workshop, 3x String
Rubber Belt
Requires: Workshop, 2x Rubber, 1x Cotton, 1x Chalk
Screws
Requires: Workshop, 1x Iron Ore, 1x Coal
Springs
Requires: Workshop, 2x Iron Ore, 2x Coal, 1x Oil
Stock Brass
Requires: Workshop, 2x Copper Ore, 1x Zinc, 1x Flux, 1x Coal
Stock Bronze
Requires: Workshop, 2x Copper Ore, 1x Tin Ore, 1x Flux
Stock Iron
Requires: Workshop, 2x Iron Ore, 1x Flux, 1x Coal
Stock Steel
Requires: Workshop, 2x Iron Ore, 1x Oil, 1x Flux, 1x Coal
String
Requires: Workshop, 2x Cotton
Wire
Requires: Workshop, 3x Copper Ore, 2x Coal
Wooden Handle
Requires: Workshop, 2x Wood, 1x Oil
Intermediate Schematics
Academic Supplies
Requires: Workshop, 1x Chalk, 1x Stone, 1x Rubber, 1x Fabric, 1x Wood
Allows an Academic with the Lecturer subskill to teach a third person the same Schematic/Recipe/Religious Rite. Can be used once; then is destroyed.
Autopsy Tools
Requires: Workshop, 3x Stock Steel, 1x Wooden Handle
Reduces the time a Medical Practitioner takes to use the ‘Autopsy’ subskill to 1 minute when used on a dead body. Lasts one year, then is destroyed; no components can be recovered.
Bronzed Holy Symbol
Requires: Workshop, 1x Chalk, 1x Sand, 3x Stock Bronze
Allows the ‘Well Versed’ subskill to be used 1 additional time per day by a single Religious Practitioner with the ‘Well Versed’ subskill. Lasts one year, then is destroyed; no components can be recovered.
Note: A Religious Practitioner may only use 1 Holy Symbol at a time in a rite. Once the item is destroyed, it can still be used as a normal Holy Symbol.
Bulletproof Plates
Requires: Workshop, 2x Stock Iron, 1x Nails, 1x Leather
This item is attached to a location and can either be sewn into clothing or be a separate physrep. A person can only wear one set of bulletproof plates per location at a time. Will negate a single Mangle/Rend to the location the item of clothing is covering. Once the hits have been used, the item is destroyed; no components can be recovered.
Note: Locations allowed to be covered are left and right arms, left and right legs, torso, and head.
Centrifuge
Requires: Workshop, 1x Glass, 1x Metal Cog, 1x Screws, 1x Rubber Belt, 1x Wooden Handle
Lets an Apothecary destroy an Elixir or Tincture and recover all its component pieces after 5 minutes of roleplay. Lasts one year, then is destroyed; no components can be recovered.
Clipping Knife
Requires: Workshop, 1x Stock Steel, 1x Wooden Handle, 1x Grinding Stone
Lets an Apothecary gain one additional copy of an Apothecary Ingredient when using the Duplicate subskill. Lasts one year, then is destroyed; no components can be recovered.
Hunters Trap
Requires: Workshop, 3x Stock Iron, 1x Screws, 1x Springs
Allows a Provisioner with the Hunter subskill to exchange resource ribbons collected from nodes at the Post Office for base components that would usually be collected from beasts/monsters. Lasts one year, then is destroyed; no components can be recovered.
Note: The Provisioner will need to show this item to the Referee at the Post Office when exchanging ribbons.
Lifting Harness
Requires: Workshop, 1x Leather, 2x Rope, 2x Fabric
Allows anyone wearing a Lifting Harness to ‘grapple’ another character who is on their death count without assistance. Lasts one year, then is destroyed; no components can be recovered.
Master Lock
Requires: Workshop, 2x Stock Brass, 1x Screws, 2x Stock Steel
When used to lock a box or chest, it will take 10 minutes of roleplay to pick with Thieves’ Tools instead of 5 minutes. The lock is then destroyed; components cannot be recovered.
Metal Press
Requires: Workshop, 2x Stock Iron, 1x Screws, 2x Stock Steel
Once per day, allows a Crafter to make one additional duplicate item at no extra component cost when using one of the following schematics: Stock Steel, Stock Iron, Stock Brass, or Stock Bronze. Lasts one year, then is destroyed; no components can be recovered.
Ornate Bracelet
Requires: Workshop, 2x Refined Silver, 2x Refined Gold, 1x Screws
An item that can be used to show status or wealth.
Ornate Brooch
Requires: Workshop, 1x Stock Brass, 1x Refined Silver, 1x Refined Gold, 1x Wire, 1x Cut Gems
An item that can be used to show status or wealth.
Ornate Gold Ring
Requires: Workshop, 2x Refined Gold, 1x Cut Gems
An item that can be used to show status or wealth.
Ornate Hand Mirror
Requires: Workshop, 1x Glass, 2x Refined Gold, 1x Refined Silver, 1x Cut Gems
An item that can be used to show status or wealth.
Ornate Necklace
Requires: Workshop, 4x Refined Gold, 1x Wire
An item that can be used to show status or wealth.
Ornate Silver Ring
Requires: Workshop, 2x Refined Silver, 1x Cut Gems
An item that can be used to show status or wealth.
Ornate Timepiece
Requires: Workshop, 1x Stock Brass, 2x Metal Cog, 1x Glass, 1x Springs
An item that can be used to show status or wealth.
Quality Surgical Tools
Requires: Workshop, 2x Stock Steel, 1x Screws, 1x Grinding Stone
If used during surgery, the Medical Practitioner reduces healing time by 5 minutes. Lasts one year, then is destroyed; no components can be recovered.
Note: This item may be required for treating some Physical Traumatic Wounds.
Stash Pouch
Requires: Workshop, 2x Leather, 1x String, 2x Fabric
This bag cannot be pickpocketed; however, it can still be stolen if left unattended. Lasts one year, then is destroyed; no components can be recovered.
Syringe
Requires: Workshop, 1x Glass, 1x Rubber, 1x Stock Steel
Allows a Medical Practitioner with the ‘Medicine’ subskill to reduce surgery time by 2 minutes per Apothecary Ingredient, instead of 1 minute. Lasts one year, then is destroyed; no components can be recovered.
Thieves’ Tools
Requires: Workshop, 2x Wooden Handle, 1x Screws, 2x Stock Steel
Allows a Criminal to pick locks with 5 minutes of roleplay. The lock is then destroyed and components cannot be recovered. Lasts one year, then is destroyed; no components can be recovered.
Note: Some improved locks may require longer than 5 minutes to pick, even with Thieves’ Tools.
Tourniquet
Requires: Workshop, 1x Rope, 1x Wooden Handle
Allows anyone to use the Medical Practitioner’s ‘Staunch the Wound’ subskill without having the skill. Can be used once; then is destroyed, and no components can be recovered.
Note: Please do not use a real-life tourniquet.
Trail Pack
Requires: Workshop, 3x Fabric, 1x Leather, 1x Stock Brass
Allows a single Provisioner to collect 2 additional resource ribbons per day. Lasts one year, then is destroyed; no components can be recovered.
Major Schematics
Blacksmith’s Workshop
Requires: Workshop, 1x Stock Steel, 1x Stock Iron, 1x Grinding Stone, 1x Wooden Handle
This is an upgraded Workshop. When using this workshop to craft an item from the following schematics: Screws, Nails, Stock Steel, Stock Iron, Metal Cog, Springs, and Wire, the Crafter will collect a duplicate item from the Post Office when exchanging their components. Lasts two years, then is destroyed; no components can be recovered.
Note: The player will need to show this item at the Post Office when collecting their items. A Crafter still needs to know the schematics; this item does not grant knowledge of them.
Blasting Powder
Requires: Workshop, 1x String, 1x Stock Iron, 1x Glue, 1x Salt, 1x Coal
Allows a Provisioner to gain 10 copies of a resource when they exchange a single Resource Ribbon at the Post Office. One use only; then is destroyed; no components can be recovered.
Note: The Provisioner will need to show this item to the Referee at the Post Office when exchanging their ribbon. This is done before receiving the resource.
Critical Care Bed
Requires: Workshop, 2x Stock Steel, 1x Screws, 1x Fabric, 1x Ornate Hand Mirror
Allows a Medical Practitioner to place a character on this bed and reduce the time to perform ‘Surgery’ on that character to 1 minute. Only one character may be healed on this bed at a time. Lasts two years, then is destroyed; no components can be recovered.
Note: This item may be required for treating some Physical Traumatic Wounds.
Custom-Made Gun
Requires: Workshop, 1x Stock Steel, 1x Screws, 1x Refined Gold, 1x Springs, 1x Wooden Handle
Only usable by a Gunslinger. Once per day, whilst used by a Gunslinger, allows the wielder to call Mangle with a single shot. Lasts two years, then is destroyed; no components can be recovered.
Distiller’s Laboratory
Requires: Workshop, 2x Glass, 1x Stock Brass, 1x Rubber Belt, 1x Metal Cog
This is an upgraded Laboratory. Only usable by an Apothecary. Once per day, whilst used by an Apothecary, allows the user to make 2 of the same Tinctures for the cost of 1 set of ingredients. Lasts two years, then is destroyed; no components can be recovered.
Lecturer Supplies
Requires: Workshop, 3x Academic Supplies
Allows an Academic with the ‘Lecturer’ subskill to teach up to 5 people the same Schematic/Recipe/Religious Rite at the same time. Can be used once; then is destroyed; components cannot be recovered.
Masterpiece Jewellery
Requires: Workshop, 2x Refined Gold, 2x Refined Silver, 1x Cut Gems
The Crafter can choose the form of the jewellery (ring, earrings, etc.). The Post Office will not buy this item.
Ornate Holy Symbol
Requires: Workshop, 2x Ornate Gold Rings, 2x Ornate Silver Rings, 1x Grinding Stone
Allows a Religious Practitioner to store 1 additional Religious Rite on their Holy Symbol (maximum of 2 rites at the same time). Lasts two years, then is destroyed; no components can be recovered.
Note: A Religious Practitioner may only use 1 Holy Symbol at a time in a rite. Once the item is destroyed, it can still be used as a normal Holy Symbol.
Printing Press
Requires: Workshop, 2x Stock Steel, 1x Stock Brass, 1x Metal Press, 1x Springs
In-game effects: none, but you own a printing press!
Note: Printing presses are used as roleplay aids.
Séance Tools
Requires: Workshop, 1x Chalk, 1x Refined Silver, 1x Salt, 1x Ornate Hand Mirror, 1x Cut Gem
One use per day. Allows each person in a Séance Religious Rite to ask 1 additional question. Lasts two years, then is destroyed; no components can be recovered.
Skeleton Key
Requires: Workshop, 1x Stock Steel, 1x Refined Gold, 1x Refined Silver, 1x Grinding Stone, 1x Wooden Handle
Allows a Criminal to open any lock in 10 seconds. This item is destroyed after use; no components can be recovered when destroyed in this way.
Roleplay note: It is a crime to possess a Skeleton Key.
Work of Art
Requires: Workshop, 1x Oil, 1x Fabric, 1x Stone, 1x Quality Surgical Tools, 1x Clay
The Crafter can choose the form of the artwork (painting, sculpture, etc.). The Post Office will not buy this item.