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Created page with "Characters are not limited to the skills they started with. Over time, they can expand their abilities and knowledge through in-game discoveries, such as acquiring new schematics, religious rites, or recipes. At the end of each Wyld West event that your character survives, you will receive two Experience Points (XP). These points can be spent to enhance your character in the following ways: *Gain a Sub-Skill: **Spend 2 XP to purchase a new Sub-Skill for one of your exis..."
 
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At the end of each Wyld West event that your character survives, you will receive two Experience Points (XP). These points can be spent to enhance your character in the following ways:
At the end of each Wyld West event that your character survives, you will receive two Experience Points (XP). These points can be spent to enhance your character in the following ways:
*Gain a Sub-Skill:
*'''Swap a Religious Rite/Schematic/Recipe:'''
**Spend 1 XP to Swap a Religious Rite your character knows for an available Religious Rite. See [[Religious_Rites|Religious Rites]].
**Spend 1 XP to Swap a Schematic your character knows for an available Schematic.
**Spend 1 XP to Swap a Recipe your character knows for an available Recipe.
*'''Gain a Sub-Skill:'''
**Spend 2 XP to purchase a new Sub-Skill for one of your existing Professions or Hobbies.
**Spend 2 XP to purchase a new Sub-Skill for one of your existing Professions or Hobbies.
**This represents your character becoming more specialised in their field through practice, mentorship, or personal discovery.
**This represents your character becoming more specialised in their field through practice, mentorship, or personal discovery.
*Learn a New Hobby:
*'''Learn a New Hobby:'''
**Spend 6 XP to acquire an additional Hobby for your character.
**Spend 6 XP to acquire an additional Hobby for your character.
**Wanderers may have up to four Hobbies, while all other backgrounds are limited to two Hobbies.
**Wanderers may have up to four Hobbies, while all other backgrounds are limited to two Hobbies.

Latest revision as of 19:22, 22 July 2025

Characters are not limited to the skills they started with. Over time, they can expand their abilities and knowledge through in-game discoveries, such as acquiring new schematics, religious rites, or recipes.

At the end of each Wyld West event that your character survives, you will receive two Experience Points (XP). These points can be spent to enhance your character in the following ways:

  • Swap a Religious Rite/Schematic/Recipe:
    • Spend 1 XP to Swap a Religious Rite your character knows for an available Religious Rite. See Religious Rites.
    • Spend 1 XP to Swap a Schematic your character knows for an available Schematic.
    • Spend 1 XP to Swap a Recipe your character knows for an available Recipe.
  • Gain a Sub-Skill:
    • Spend 2 XP to purchase a new Sub-Skill for one of your existing Professions or Hobbies.
    • This represents your character becoming more specialised in their field through practice, mentorship, or personal discovery.
  • Learn a New Hobby:
    • Spend 6 XP to acquire an additional Hobby for your character.
    • Wanderers may have up to four Hobbies, while all other backgrounds are limited to two Hobbies.
    • This signifies your character broadening their expertise, picking up new skills from others, or adapting to the changing environment of The Caldera.

XP can be saved up if you do not wish to spend it immediately. However, XP is tied to your character and does not transfer if they die or retire. A new character must start fresh, earning XP from their own experiences in the game.

Some skills and knowledge may only be acquired through in-game roleplay, such as training under another character, uncovering lost knowledge, or striking a deal with the right people. The world of the Wyld West is full of opportunities—if your character is willing to seek them out.