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== Creating Crafted Items ==
== Creating Crafted Items ==


A Crafter may create any item for which they know the Schematic. Each item requires specific Components, as detailed in the schematic, as well as access to the crafter’s workshop. Crafting takes five minutes per item.
A Crafter may create any item for which they know the Schematic. Each item requires specific Components, as detailed in the schematic, as well as access to the Crafter’s Workshop. Crafting takes five minutes per item.


Before beginning, the crafter must inform a referee of their intention to craft an item. Multiple items can be created in a single session; it still takes five minutes per item, but the crafter does not need to separately inform the referee or collect each Crafted Item Card from the Post Office before starting the next item. Once the crafting session is complete, the crafter hands in all components and collects the corresponding Crafted Item Cards.
Before beginning, the Crafter must inform a Referee of their intention to craft an item. Multiple items can be created in a single session; it still takes five minutes per item, but the Crafter does not need to separately inform the Referee or collect each Crafted Item Card from the Post Office before starting the next item. Once the crafting session is complete, the Crafter hands in all components and collects the corresponding Crafted Item Cards.


The Crafted Item Card states the item’s name, all in-game effects, and its expiry date, and should be attached to a Phys Rep where possible.
The Crafted Item Card states the item’s name, all in-game effects, and its expiry date, and should be attached to a Phys Rep where possible.
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=== Components ===
=== Components ===


Each crafted item requires the correct components as detailed by the specific schematic. This may include:
Each crafted item requires the correct Components, as detailed by the specific schematic. This may include:


* Base components (bone, iron ore, wood, etc)
* Base components (bone, iron ore, wood, etc.)
* Crafted Items (crafted items that crafters make can be further used as components in some Schematics)
* Crafted Items (items created by Crafters which can be used as components in other schematics)




==== Availability of Components ====
==== Availability of Components ====


Components are available in game through various means, including the Post Office. Whilst the Post Office offers a convenient way to buy and sell components, that convenience comes at a premium, and better opportunities can often be found through trade and play.
Components are available in-game through various means, including the Post Office. Whilst the Post Office offers a convenient way to buy and sell components, that convenience comes at a premium, and better opportunities can often be found through trade and play.




== Interrupting Crafting ==
== Interrupting Crafting ==


Crafting can be interrupted with little consequence to the crafter. As long as they still have all the components required, they can continue crafting their items from where they left off.
Crafting can be interrupted with little consequence to the Crafter. As long as they still have all the required components, they can continue crafting their items from where they left off.


If components are no longer accessible, for instance they were stolen mid crafting, then the crafter will need to acquire replacements before continuing from where they left off.
If components are no longer accessible—for instance, if they are stolen mid-crafting—then the Crafter will need to acquire replacements before continuing.




== Tools of the Trade ==
== Tools of the Trade ==


A workshop provides the tools a crafter needs to bring schematics to life. It is non-specific, capable of supporting the creation of everything from delicate jewellery to bullet proof plating or refined tools.
A Workshop provides the tools a Crafter needs to bring schematics to life. It is non-specific, capable of supporting the creation of everything from delicate jewellery to bulletproof plating or refined tools.


* A Workshop is required for crafting items.
* A Workshop is required for crafting items.
* Every Crafter can start the game with a Workshop; it is not an item you need to buy in game and will not have its own item card. A Workshop should be appropriately physically represented by at least an area set up to do your work, for example a workbench and crafting tools.
* Every Crafter can start the game with a Workshop; it is not an item you need to buy in-game and will not have its own item card. A Workshop should be appropriately physically represented by at least an area set up to do your work, for example, a workbench and crafting tools.
* It is also possible to acquire upgraded Workshops in game which will have various effects. These will have their own item card and will also need to be physically represented (just attaching the item card to your existing Workshop is perfectly fine).
* It is also possible to acquire upgraded Workshops in-game, which will have various effects. These will have their own item card and will also need to be physically represented (attaching the item card to your existing Workshop is perfectly fine).
* Workshops take 10 minutes to set up and pack away and can be carried (packed away) by two people.
* Workshops take 10 minutes to set up and pack away and can be carried (when packed away) by two people.
 
Note: It is perfectly acceptable for multiple Crafters to use the same '''Basic Workshop''' at the same time. '''Upgraded Workshops''' can, however, only be used by one Crafter at a time.




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Note: Schematics do not need to be represented physically in-game, although doing so can provide an excellent prop for roleplay. Regardless of what happens to the physical representation, a character’s knowledge of a schematic is unaffected.
Note: Schematics do not need to be represented physically in-game, although doing so can provide an excellent prop for roleplay. Regardless of what happens to the physical representation, a character’s knowledge of a schematic is unaffected.




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=== In-game Base Components ===
=== In-game Base Components ===


* Iron Ore
* Animal Pelt
* Bone
* Chalk
* Clay
* Coal
* Copper Ore
* Copper Ore
* Tin Ore
* Cotton
* Flux
* Gems
* Gold Ore
* Gold Ore
* Iron Ore
* Oil
* Rubber
* Salt
* Sand
* Silver Ore
* Silver Ore
* Stone
* Tin Ore
* Wood
* Zinc
* Zinc
* Gems
 
* Coal
 
* Flux
* Wood
* Stone
* Salt
* Clay
* Chalk
* Sand
* Cotton
* Rubber
* Bone
* Animal Pelt
* Oil


== Available Schematics ==
== Available Schematics ==
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Schematics are divided into three levels of complexity:
Schematics are divided into three levels of complexity:


* Minor Schematics: Items created from minor schematics serve as the building blocks of crafting. On their own they have little purpose, but they are essential components in the creation of more advanced items.
* Minor Schematics: Items created from minor schematics serve as the building blocks of crafting. On their own, they have little purpose, but they are essential components in the creation of more advanced items.
* Intermediate Schematics: Items from intermediate schematics stand at the midpoint of the craft. They can be used as components in more complex schematics, or they may hold value and function in their own right.
* Intermediate Schematics: Items from intermediate schematics stand at the midpoint of the craft. They can be used as components in more complex schematics, or they may hold value and function in their own right.
* Major Schematics: Items from major schematics are the height of a crafter’s skill. Some grant powerful or practical benefits, while others exist solely as works of prestige, wealth, or artistry.
* Major Schematics: Items from major schematics represent the height of a Crafter’s skill. Some grant powerful or practical benefits, while others exist solely as works of prestige, wealth, or artistry.




=== Minor Schematics ===
=== Minor Schematics ===


'''Screws'''<br>
'''Bricks'''<br>
Requires: Workshop, 1x Iron Ore, 1x Coal
Requires: Workshop, 1x Clay, 1x Chalk, 1x Coal
 
'''Cut Gems'''<br>
Requires: Workshop, 4x Gems, 1x Grinding Stone
 
'''Fabric'''<br>
Requires: Workshop, 2x Cotton, 1x Animal Pelt


'''Nails'''<br>
'''Glass'''<br>
Requires: Workshop, 1x Iron Ore, 1x Coal
Requires: Workshop, 3x Sand, 1x Coal


'''Glue'''<br>
'''Glue'''<br>
Requires: Workshop, 2x Bone, 2x Oil
Requires: Workshop, 2x Bone, 2x Oil


'''Stock Steel'''<br>
'''Grinding Stone'''<br>
Requires: Workshop, 2x Iron Ore, 1x Oil, 1x Flux, 1x Coal
Requires: Workshop, 2x Stone, 1x Wooden Handle


'''Stock Iron'''<br>
'''Leather'''<br>
Requires: Workshop, 2x Iron Ore, 1x Flux, 1x Coal
Requires: Workshop, 2x Animal Pelt, 2x Salt
 
'''Stock Brass'''<br>
Requires: Workshop, 2x Copper Ore, 1x Zinc, 1x Flux, 1x Coal


'''Metal Cog'''<br>
'''Metal Cog'''<br>
Requires: Workshop, 1x Stock Brass, 1x Grinding Stone
Requires: Workshop, 1x Stock Brass, 1x Grinding Stone


'''Wooden Handle'''<br>
'''Nails'''<br>
Requires: Workshop, 2x Wood, 1x Oil
Requires: Workshop, 1x Iron Ore, 1x Coal
 
'''Refined Gold'''<br>
Requires: Workshop, 4x Gold Ore, 1x Coal
 
'''Refined Silver'''<br>
Requires: Workshop, 4x Silver Ore, 1x Coal
 
'''Rope'''<br>
Requires: Workshop, 3x String
 
'''Rubber Belt'''<br>
Requires: Workshop, 2x Rubber, 1x Cotton, 1x Chalk


'''Grinding Stone'''<br>
'''Screws'''<br>
Requires: Workshop, 2x Stone, 1x Wooden Handle
Requires: Workshop, 1x Iron Ore, 1x Coal


'''Fabric'''<br>
'''Springs'''<br>
Requires: Workshop, 2x Cotton, 1x Animal Pelt
Requires: Workshop, 2x Iron Ore, 2x Coal, 1x Oil


'''Bricks'''<br>
'''Stock Brass'''<br>
Requires: Workshop, 1x Clay, 1x Chalk, 1x Coal
Requires: Workshop, 2x Copper Ore, 1x Zinc, 1x Flux, 1x Coal


'''Stock Bronze'''<br>
'''Stock Bronze'''<br>
Requires: Workshop, 2x Copper Ore, 1x Tin Ore, 1x Flux
Requires: Workshop, 2x Copper Ore, 1x Tin Ore, 1x Flux


'''Cut Gems'''<br>
'''Stock Iron'''<br>
Requires: Workshop, 4x Gems, 1x Grinding St
Requires: Workshop, 2x Iron Ore, 1x Flux, 1x Coal
 
'''Stock Steel'''<br>
Requires: Workshop, 2x Iron Ore, 1x Oil, 1x Flux, 1x Coal
 
'''String'''<br>
Requires: Workshop, 2x Cotton
 
'''Wire'''<br>
Requires: Workshop, 3x Copper Ore, 2x Coal
 
'''Wooden Handle'''<br>
Requires: Workshop, 2x Wood, 1x Oil
 


=== Intermediate Schematics ===
=== Intermediate Schematics ===


'''Bullet Proof Plates'''<br>
'''Academic Supplies'''<br>
Requires: Workshop, 2x Stock Iron, 1x Nails, 1x Leather 
Requires: Workshop, 1x Chalk, 1x Stone, 1x Rubber, 1x Fabric, 1x Wood


This item is attached to a location and can either be ‘sewn into clothing’ or be a separate physrep. 
Allows an Academic with the Lecturer subskill to teach a third person the same Schematic/Recipe/Religious Rite.
A person can only wear one set of bulletproof plates per location at a time. 
Can be used once; then is destroyed.
Will negate a single Mangle/Rend to the location the item of clothing is covering.
Once the hits have been used the item is destroyed; no components can be recovered.


Note: Locations allowed to be covered are Left and Right Arms, Left and Right Legs, Torso, and head. 


'''Autopsy Tools'''<br>
Requires: Workshop, 3x Stock Steel, 1x Wooden Handle


'''Quality Surgical Tools'''<br> 
Reduces the time a Medical Practitioner takes to use the ‘Autopsy’ subskill to 1 minute when used on a dead body.
Requires: Workshop, 2x Stock Steel, 1x Screws, 1x Grinding Stone 
Lasts one year, then is destroyed; no components can be recovered.


If used during surgery, the Medical Practitioner reduces healing time via surgery by 5 minutes. 
Lasts one year, then is destroyed; no components can be recovered. 


Note: This item might be required for treating some Physical Traumatic Wounds. 
'''Bronzed Holy Symbol'''<br>
Requires: Workshop, 1x Chalk, 1x Sand, 3x Stock Bronze


Allows the ‘Well Versed’ subskill to be used 1 additional time per day by a single Religious Practitioner with the ‘Well Versed’ subskill.
Lasts one year, then is destroyed; no components can be recovered.


'''Centrifuge'''<br> 
Note: A Religious Practitioner may only use 1 Holy Symbol at a time in a rite.
Requires: Workshop, 1x Glass, 1x Metal Cog, 1x Screws, 1x Rubber Belt, 1x Wooden Handle 
Once the item is destroyed, it can still be used as a normal Holy Symbol.


Lets an Apothecary destroy an Elixir or Tincher and recover all its component pieces after 5 minutes of role play. 
Lasts one year, then is destroyed; no components can be recovered. 


'''Bulletproof Plates'''<br>
Requires: Workshop, 2x Stock Iron, 1x Nails, 1x Leather


'''Clipping Knife'''<br> 
This item is attached to a location and can either be sewn into clothing or be a separate physrep.
Requires: Workshop, 1x Stock Steel, 1x Wooden Handle, 1x Grinding Stone 
A person can only wear one set of bulletproof plates per location at a time.
Will negate a single Mangle/Rend to the location the item of clothing is covering.
Once the hits have been used, the item is destroyed; no components can be recovered.


Lets an Apothecary gain one additional copy of an Apothecary Ingredient when using the Duplicate subskill. 
Note: Locations allowed to be covered are left and right arms, left and right legs, torso, and head.
Lasts one year, then is destroyed; no components can be recovered.




'''Tourniquet'''<br>
'''Centrifuge'''<br>
Requires: Workshop, 1x Rope, 1x Wooden Handle
Requires: Workshop, 1x Glass, 1x Metal Cog, 1x Screws, 1x Rubber Belt, 1x Wooden Handle


Lets anyone use the Medical Practitioner's subskill ‘Staunch the wound’ without having the skill.
Lets an Apothecary destroy an Elixir or Tincture and recover all its component pieces after 5 minutes of roleplay.
Can be used once; then is destroyed, and no components can be recovered.
Lasts one year, then is destroyed; no components can be recovered.


'''Note: Please do not use a real-life Tourniquet!!!!'''


'''Clipping Knife'''<br>
Requires: Workshop, 1x Stock Steel, 1x Wooden Handle, 1x Grinding Stone


'''Autopsy Tools'''<br>
Lets an Apothecary gain one additional copy of an Apothecary Ingredient when using the Duplicate subskill.
Requires: Workshop, 3x Stock Steel, 1x Wooden Handle 
Lasts one year, then is destroyed; no components can be recovered.


Reduces the time a Medical Practitioner takes to use the ‘Autopsy’ subskill to 1 minute when used on a dead body. 
Lasts one year, then is destroyed; no components can be recovered. 


'''Hunters Trap'''<br>
Requires: Workshop, 3x Stock Iron, 1x Screws, 1x Springs


'''Bronzed Holy Symbol'''<br>
Allows a Provisioner with the Hunter sub skill to obtain Animal Pelt or Bone Crafting Components from the Post Office when Foraging. Lasts one year, after which the item is destroyed and no components can be recovered.
Requires: Workshop, 1x Chalk, 1x Sand, 3x Stock Bronze 


Allows the ‘Well versed’ subskill to be used 1 additional time per day by a single Religious Practitioner with the ‘Well versed’ subskill. 
Note: The Provisioner must show this item to the Referee at the Post Office before receiving their resources.
Lasts one year, then is destroyed; no components can be recovered.


Note: A Religious Practitioner may only use 1 Holy symbol at a time in a rite. 
Once the item is destroyed, it can still be used as a normal Holy Symbol. 


'''Lifting Harness'''<br>
Requires: Workshop, 1x Leather, 2x Rope, 2x Fabric


'''Trail Pack'''<br>
Allows anyone wearing a Lifting Harness to ‘grapple’ another character who is on their death count without assistance.
Requires: Workshop, 3x Fabric, 1x Leather, 1x Stock Brass 
Lasts one year, then is destroyed; no components can be recovered.


Allows a single Provisioner to collect 2 additional resource ribbons per day. 
Lasts one year, then is destroyed; no components can be recovered. 


'''Master Lock'''<br>
Requires: Workshop, 2x Stock Brass, 1x Screws, 2x Stock Steel


'''Hunters Trap'''<br>
When used to lock a box or chest, it will take 10 minutes of roleplay to pick with Thieves’ Tools instead of 5 minutes.
Requires: Workshop, 3x Stock Iron, 1x Screws, 1x Spring 
The lock is then destroyed; components cannot be recovered.


Allows a Provisioner with the Hunter subskill to exchange resource ribbons, collected from nodes, at the post office for base components that usually would have to be collected from beasts/monsters. 
Lasts one year, then is destroyed; no components can be recovered. 


Note: The Provisioner will need to show the Referee at the Post Office this item when they exchange their ribbons. 
'''Metal Press'''<br>
Requires: Workshop, 2x Stock Iron, 1x Screws, 2x Stock Steel


Once per day, allows a Crafter to make one additional duplicate item at no extra component cost when using one of the following schematics: Stock Steel, Stock Iron, Stock Brass, or Stock Bronze.
Lasts one year, then is destroyed; no components can be recovered.


'''Academic Supplies'''<br>
Requires: Workshop, 1x Chalk, 1x Stone, 1x Rubber, 1x Fabric, 1x Wood 


Allows an Academic with the Lecturer subskill the ability to teach a third person the same Schematic/Recipes/Religious Rite. 
'''Ornate Bracelet'''<br>
Can be used once; then is destroyed. 
Requires: Workshop, 2x Refined Silver, 2x Refined Gold, 1x Screws


An item that can be used to show status or wealth.


'''Syringe'''<br>
Requires: Workshop, 1x Glass, 1x Rubber, 1x Stock Steel 


Allows a Medical Practitioner with the subskill “Medicine” to reduce surgery time by 2 minutes per Apothecary Ingredient when using the “Medicine” subskill, instead of reducing it by 1 minute. 
'''Ornate Brooch'''<br>
Lasts one year, then is destroyed; no components can be recovered. 
Requires: Workshop, 1x Stock Brass, 1x Refined Silver, 1x Refined Gold, 1x Wire, 1x Cut Gems


An item that can be used to show status or wealth.


'''Lifting Harness'''<br>
Requires: Workshop, 1x Leather, 2x Rope, 2x Fabric 


Allows anyone who is wearing a Lifting Harness to ‘grapple’ another character that is on their death count without the assistance of anyone else. 
'''Ornate Gold Ring'''<br>
Lasts one year, then is destroyed; no components can be recovered. 
Requires: Workshop, 2x Refined Gold, 1x Cut Gems


An item that can be used to show status or wealth.


'''Stash Pouch'''<br>
Requires: Workshop, 2x Leather, 1x String, 2x Fabric 


This bag cannot be pickpocketed; however, it can still be stolen if left unattended. 
'''Ornate Hand Mirror'''<br>
Lasts one year, then is destroyed; no components can be recovered. 
Requires: Workshop, 1x Glass, 2x Refined Gold, 1x Refined Silver, 1x Cut Gems


An item that can be used to show status or wealth.


'''Thieves Tools'''<br>
Requires: Workshop, 2x Wooden Handle, 1x Screws, 2x Stock Steel 


Allows a ‘Criminal’ to pick locks with 5 minutes of roleplay. 
'''Ornate Necklace'''<br>
The lock is then destroyed and components cannot be recovered. 
Requires: Workshop, 4x Refined Gold, 1x Wire
Lasts one year, then is destroyed; no components can be recovered. 


Note: Some improved locks might require longer than 5 minutes to pick, even with Thieves Tools.
An item that can be used to show status or wealth.




'''Master Lock'''<br>
'''Ornate Silver Ring'''<br>
Requires: Workshop, 2x Stock Brass, 1x Screws, 2x Stock Steel 
Requires: Workshop, 2x Refined Silver, 1x Cut Gems


When this lock is used to lock a box or chest, it will take 10 minutes of roleplay to pick with Thieves' Tools instead of 5 minutes. 
An item that can be used to show status or wealth.
The lock is then destroyed; components cannot be recovered.




'''Metal Press'''<br>
'''Ornate Timepiece'''<br>
Requires: Workshop, 2x Iron, 1x Screws, 2x Stock Steel 
Requires: Workshop, 1x Stock Brass, 2x Metal Cog, 1x Glass, 1x Springs


Once per day, allows a Crafter to make one additional duplicate item at no extra cost in components when using one of the following schematics: Stock Steel, Stock Iron, Stock Brass, or Stock Bronze. 
An item that can be used to show status or wealth.
Lasts one year, then is destroyed; no components can be recovered.




'''Ornate Hand Mirror'''<br>
'''Quality Surgical Tools'''<br>
Requires: Workshop, 1x Glass, 2x Refined Gold, 1x Refined Silver, 1x Cut Gem 
Requires: Workshop, 2x Stock Steel, 1x Screws, 1x Grinding Stone


An item that can be used to show status or wealth.
If used during surgery, the Medical Practitioner reduces healing time by 5 minutes.
Lasts one year, then is destroyed; no components can be recovered.


Note: This item may be required for treating some Physical Traumatic Wounds.


'''Timepiece'''<br>
Requires: Workshop, 1x Stock Brass, 2x Metal Cog, 1x Glass, 1x Springs 


An item that can be used to show status or wealth.
'''Stash Pouch'''<br>
Requires: Workshop, 2x Leather, 1x String, 2x Fabric


This bag cannot be pickpocketed; however, it can still be stolen if left unattended.
Lasts one year, then is destroyed; no components can be recovered.


'''Ornate Bracelet'''<br>
Requires: Workshop, 2x Refined Silver, 2x Refined Gold, 1x Screws 


An item that can be used to show status or wealth. 
'''Syringe'''<br>
Requires: Workshop, 1x Glass, 1x Rubber, 1x Stock Steel


Allows a Medical Practitioner with the ‘Medicine’ subskill to reduce surgery time by 2 minutes per Apothecary Ingredient, instead of 1 minute.
Lasts one year, then is destroyed; no components can be recovered.


'''Necklace'''<br>
Requires: Workshop, 4x Refined Gold, 1x Wire 


An item that can be used to show status or wealth. 
'''Thieves’ Tools'''<br>
Requires: Workshop, 2x Wooden Handle, 1x Screws, 2x Stock Steel


Allows a Criminal to pick locks with 5 minutes of roleplay.
The lock is then destroyed and components cannot be recovered.
Lasts one year, then is destroyed; no components can be recovered.


'''Ornate Gold Ring'''<br>
Note: Some improved locks may require longer than 5 minutes to pick, even with Thieves’ Tools.
Requires: Workshop, 2x Refined Gold, 1x Cut Gems 


An item that can be used to show status or wealth. 


'''Tourniquet'''<br>
Requires: Workshop, 1x Rope, 1x Wooden Handle


'''Ornate Silver Ring'''<br>
Allows anyone to use the Medical Practitioner’s ‘Staunch the Wound’ subskill without having the skill.
Requires: Workshop, 2x Refined Silver, 1x Cut Gems 
Can be used once; then is destroyed, and no components can be recovered.


An item that can be used to show status or wealth.
Note: Please do not use a real-life tourniquet.




'''Broach'''<br>
'''Trail Pack'''<br>
Requires: Workshop, 1x Stock Brass, 1x Refined Silver, 1x Refined Gold, 1x Wire, 1x Cut Gems 
Requires: Workshop, 3x Fabric, 1x Leather, 1x Stock Brass


An item that can be used to show status or wealth.
A Trail Pack grants extra resources when Foraging: 2 if selecting Random resources, or 1 if selecting Specific resources. Lasts one year, after which the item is destroyed and no components can be recovered.


=== Major Schematics ===
=== Major Schematics ===


'''Lecturer Supplies'''<br>
'''Blacksmith’s Workshop'''<br>
Requires: Workshop, 3x Academic Supplies 
Requires: Workshop, 1x Stock Steel, 1x Stock Iron, 1x Grinding Stone, 1x Wooden Handle


Allows an ‘Academic’ with the ‘Lecturer’ subskill to teach up to 5 people the same Schematic/Recipes/Religious Rite at the same time.
This is an upgraded Workshop.
Can be used once; then is destroyed; components cannot be recovered.
When using this workshop to craft an item from the following schematics: Screws, Nails, Stock Steel, Stock Iron, Metal Cog, Springs, and Wire, the Crafter will collect a duplicate item from the Post Office when exchanging their components.
Lasts two years, then is destroyed; no components can be recovered.


Note: The player will need to show this item at the Post Office when collecting their items. A Crafter still needs to know the schematics; this item does not grant knowledge of them.


'''Ornate Holy Symbol'''<br>
Requires: Workshop, 2x Ornate Gold Rings, 2x Ornate Silver Rings, 1x Grinding Stone 


Allows a Religious Practitioner to store 1 additional Religious Rite on their holy symbol (max 2 rites) at the same time. 
'''Blasting Powder'''<br>
Lasts two years, then is destroyed; no components can be recovered. 
Requires: Workshop, 1x String, 1x Stock Iron, 1x Glue, 1x Salt, 1x Coal


Note: A Religious Practitioner may only use 1 Holy symbol at a time in a rite.
Allows a Provisioner to gain 10 copies of the first resource they receive from the Post Office when Foraging. One use only, after which the item is destroyed and no components can be recovered.
Once the item is destroyed, it can still be used as a normal Holy Symbol.


Note: The Provisioner must show this item to the Referee at the Post Office before receiving their resources.


'''Custom-Made Gun'''<br>
Requires: Workshop, 1x Stock Steel, 1x Screws, 1x Refined Gold, 1x Springs, 1x Wooden Handle 


Only usable by a Gunslinger. Once per day, whilst used by a Gunslinger, allows the wielder to call Mangle with a single shot. 
'''Critical Care Bed'''<br>
Lasts two years, then is destroyed; no components can be recovered. 
Requires: Workshop, 2x Stock Steel, 1x Screws, 1x Fabric, 1x Ornate Hand Mirror


Allows a Medical Practitioner to place a character on this bed and reduce the time to perform ‘Surgery’ on that character to 1 minute.
Only one character may be healed on this bed at a time.
Lasts two years, then is destroyed; no components can be recovered.


'''Critical Care Bed'''<br>
Note: This item may be required for treating some Physical Traumatic Wounds.
Requires: Workshop, 2x Stock Steel, 1x Screws, 1x Fabric, 1x Ornate Hand Mirror 


Allows a Medical Practitioner to place a character on this bed and reduce the time to perform ‘Surgery’ on that character to 1 minute. 
Only one character may be healed on this bed at a time. 
Lasts two years, then is destroyed; no components can be recovered. 


Note: This item might be required for treating some Physical Traumatic Wounds.
'''Custom-Made Gun'''<br>
Requires: Workshop, 1x Stock Steel, 1x Screws, 1x Refined Gold, 1x Springs, 1x Wooden Handle


Only usable by a Gunslinger. Once per day, whilst used by a Gunslinger, allows the wielder to call Mangle with a single shot.
Lasts two years, then is destroyed; no components can be recovered.


'''Blasting Powder'''<br>
Requires: Workshop, 1x String, 1x Stock Iron, 1x Glue, 1x Salt, 1x Coal 


Allows a Provisioner to gain 10 copies of a resource when they exchange a single Resource Ribbon at the Post Office. 
'''Distiller’s Laboratory'''<br>
One use only; then is destroyed; no components can be recovered. 
Requires: Workshop, 2x Glass, 1x Stock Brass, 1x Rubber Belt, 1x Metal Cog


Note: The Provisioner will need to show the Referee at the Post Office this item when they exchange their ribbon. This is done before receiving the resource.
This is an upgraded Laboratory.
Only usable by an Apothecary. Once per day, whilst used by an Apothecary, allows the user to make 2 of the same Tinctures for the cost of 1 set of ingredients.
Lasts two years, then is destroyed; no components can be recovered.




'''Distillers Laboratory'''<br>
'''Lecturer Supplies'''<br>
Requires: Workshop, 2x Glass, 1x Stock Brass, 1x Rubber Belt, 1x Metal Cog 
Requires: Workshop, 3x Academic Supplies


This is an upgraded Laboratory. 
Allows an Academic with the ‘Lecturer’ subskill to teach up to 5 people the same Schematic/Recipe/Religious Rite at the same time.
Only usable by an Apothecary. Once per day, whilst used by an Apothecary, allows the user to make 2 of the same Tinchers for the cost of 1 set of ingredients.
Can be used once; then is destroyed; components cannot be recovered.
Lasts two years, then is destroyed; no components can be recovered.




'''Skellington Key'''<br>
'''Masterpiece Jewellery'''<br>
Requires: Workshop, 1x Stock Steel, 1x Refined Gold, 1x Refined Silver, 1x Grinding Stone, 1x Wooden Handle 
Requires: Workshop, 2x Refined Gold, 2x Refined Silver, 1x Cut Gems


Allows a ‘Criminal’ to open any lock in 10 seconds.
The Crafter can choose the form of the jewellery (ring, earrings, etc.).
This item is destroyed after it is used; no components can be recovered when destroyed this way.
The Post Office will not buy this item.


Roleplay note: It is a crime to possess a Skellington Key. 


'''Ornate Holy Symbol'''<br>
Requires: Workshop, 2x Ornate Gold Rings, 2x Ornate Silver Rings, 1x Grinding Stone


'''Blacksmith’s Workshop'''<br>
Allows a Religious Practitioner to store 1 additional Religious Rite on their Holy Symbol (maximum of 2 rites at the same time).
Requires: Workshop, 1x Stock Steel, 1x Stock Iron, 1x Grinding Stone, 1x Wooden Handle 
Lasts two years, then is destroyed; no components can be recovered.


This is an upgraded Workshop.
Note: A Religious Practitioner may only use 1 Holy Symbol at a time in a rite.
When using this workshop to craft an item from the following schematics: Screws, Nails, Stock Steel, Stock Iron, Metal Cog, Springs, and Wire, the crafter will collect a duplicate item from the Post Office when exchanging their components. 
Once the item is destroyed, it can still be used as a normal Holy Symbol.
Lasts two years, then is destroyed; no components can be recovered.


Note: The player will need to show this at the Post Office when collecting their items. A crafter still needs to know the schematics; this item does not grant knowledge of them. 


'''Printing Press'''<br>
Requires: Workshop, 2x Stock Steel, 1x Stock Brass, 1x Metal Press, 1x Springs


'''Séance Tools'''<br>
In-game effects: none, but you own a printing press!
Requires: Workshop, 1x Chalk, 1x Refined Silver, 1x Salt, 1x Ornate Hand Mirror, 1x Cut Gem 


One use per day. Allows each person in a Séance Religious Rite to ask 1 additional question. 
Note: Printing presses are used as roleplay aids.
Lasts two years, then is destroyed; no components can be recovered. 




'''Printing Press'''<br>
'''Séance Tools'''<br>
Requires: Workshop, 2x Stock Steel, 1x Stock Brass, 1x Metal Press, 1x Springs 
Requires: Workshop, 1x Chalk, 1x Refined Silver, 1x Salt, 1x Ornate Hand Mirror, 1x Cut Gem


In-game effects: none, but you own a printing press! 
One use per day. Allows each person in a Séance Religious Rite to ask 1 additional question.
Lasts two years, then is destroyed; no components can be recovered.
Lasts two years, then is destroyed; no components can be recovered.


Notes: Printing presses are used as roleplay aids. 


'''Skeleton Key'''<br>
Requires: Workshop, 1x Stock Steel, 1x Refined Gold, 1x Refined Silver, 1x Grinding Stone, 1x Wooden Handle


'''Masterpiece Jewelry'''<br>
Allows a Criminal to open any lock in 10 seconds.
Requires: Workshop, 2x Refined Gold, 2x Refined Silver, 1x Cut Gems 
This item is destroyed after use; no components can be recovered when destroyed in this way.


The crafter can pick the flavour of the jewelry, ring, earrings etc.
Roleplay note: It is a crime to possess a Skeleton Key.
The Post Office will not buy this item. 




'''Work of Art'''<br>
'''Work of Art'''<br>
Requires: Workshop, 1x Oil, 1x Fabric, 1x Stone, 1x Surgical Tools, 1x Clay
Requires: Workshop, 1x Oil, 1x Fabric, 1x Stone, 1x Quality Surgical Tools, 1x Clay


The crafter can pick the flavour of the piece of art, painting, sculpture etc.
The Crafter can choose the form of the artwork (painting, sculpture, etc.).
The Post Office will not buy this item.
The Post Office will not buy this item.

Latest revision as of 21:16, 19 March 2026

Crafted items are more than mere tools or possessions. They are the product of careful design, sourceable components, and skilled assembly. When the right materials are combined correctly, they can achieve effects or qualities that simple items cannot. Most crafted items provide practical benefits to their users or to others, whether in the field, in trade, or in survival. Some, however, are created purely for display, showing wealth, status, or taste rather than offering practical function.


Creating Crafted Items

A Crafter may create any item for which they know the Schematic. Each item requires specific Components, as detailed in the schematic, as well as access to the Crafter’s Workshop. Crafting takes five minutes per item.

Before beginning, the Crafter must inform a Referee of their intention to craft an item. Multiple items can be created in a single session; it still takes five minutes per item, but the Crafter does not need to separately inform the Referee or collect each Crafted Item Card from the Post Office before starting the next item. Once the crafting session is complete, the Crafter hands in all components and collects the corresponding Crafted Item Cards.

The Crafted Item Card states the item’s name, all in-game effects, and its expiry date, and should be attached to a Phys Rep where possible.


Components

Each crafted item requires the correct Components, as detailed by the specific schematic. This may include:

  • Base components (bone, iron ore, wood, etc.)
  • Crafted Items (items created by Crafters which can be used as components in other schematics)


Availability of Components

Components are available in-game through various means, including the Post Office. Whilst the Post Office offers a convenient way to buy and sell components, that convenience comes at a premium, and better opportunities can often be found through trade and play.


Interrupting Crafting

Crafting can be interrupted with little consequence to the Crafter. As long as they still have all the required components, they can continue crafting their items from where they left off.

If components are no longer accessible—for instance, if they are stolen mid-crafting—then the Crafter will need to acquire replacements before continuing.


Tools of the Trade

A Workshop provides the tools a Crafter needs to bring schematics to life. It is non-specific, capable of supporting the creation of everything from delicate jewellery to bulletproof plating or refined tools.

  • A Workshop is required for crafting items.
  • Every Crafter can start the game with a Workshop; it is not an item you need to buy in-game and will not have its own item card. A Workshop should be appropriately physically represented by at least an area set up to do your work, for example, a workbench and crafting tools.
  • It is also possible to acquire upgraded Workshops in-game, which will have various effects. These will have their own item card and will also need to be physically represented (attaching the item card to your existing Workshop is perfectly fine).
  • Workshops take 10 minutes to set up and pack away and can be carried (when packed away) by two people.

Note: It is perfectly acceptable for multiple Crafters to use the same Basic Workshop at the same time. Upgraded Workshops can, however, only be used by one Crafter at a time.


Schematics

Schematics represent the knowledge a Crafter possesses that allows them to create specific in-game items. Characters automatically know a number of schematics of their choice when selecting the Crafter Archetype. The total number of schematics a character knows depends on whether they are a Professional or Hobbyist Crafter, and whether they have taken the Extra Schematics sub-skill.

Crafters can learn additional schematics in-game either through the Backwards Engineering sub-skill or by being taught by an Academic.

  • Professional Crafters can know and learn Major, Intermediate, and Minor schematics.
  • Hobbyist Crafters can know and learn Intermediate and Minor schematics.

Schematics are divided into three levels: Major, Intermediate, and Minor.

Note: Schematics do not need to be represented physically in-game, although doing so can provide an excellent prop for roleplay. Regardless of what happens to the physical representation, a character’s knowledge of a schematic is unaffected.


Base Components

Base components are the raw materials from which all crafted items begin. They are simple and unrefined on their own, such as iron ore, bone, wood, cotton and the like, but in the hands of a skilled Crafter, they become the foundations of more complex creations.


In-game Base Components

  • Animal Pelt
  • Bone
  • Chalk
  • Clay
  • Coal
  • Copper Ore
  • Cotton
  • Flux
  • Gems
  • Gold Ore
  • Iron Ore
  • Oil
  • Rubber
  • Salt
  • Sand
  • Silver Ore
  • Stone
  • Tin Ore
  • Wood
  • Zinc


Available Schematics

Schematics are divided into three levels of complexity:

  • Minor Schematics: Items created from minor schematics serve as the building blocks of crafting. On their own, they have little purpose, but they are essential components in the creation of more advanced items.
  • Intermediate Schematics: Items from intermediate schematics stand at the midpoint of the craft. They can be used as components in more complex schematics, or they may hold value and function in their own right.
  • Major Schematics: Items from major schematics represent the height of a Crafter’s skill. Some grant powerful or practical benefits, while others exist solely as works of prestige, wealth, or artistry.


Minor Schematics

Bricks
Requires: Workshop, 1x Clay, 1x Chalk, 1x Coal

Cut Gems
Requires: Workshop, 4x Gems, 1x Grinding Stone

Fabric
Requires: Workshop, 2x Cotton, 1x Animal Pelt

Glass
Requires: Workshop, 3x Sand, 1x Coal

Glue
Requires: Workshop, 2x Bone, 2x Oil

Grinding Stone
Requires: Workshop, 2x Stone, 1x Wooden Handle

Leather
Requires: Workshop, 2x Animal Pelt, 2x Salt

Metal Cog
Requires: Workshop, 1x Stock Brass, 1x Grinding Stone

Nails
Requires: Workshop, 1x Iron Ore, 1x Coal

Refined Gold
Requires: Workshop, 4x Gold Ore, 1x Coal

Refined Silver
Requires: Workshop, 4x Silver Ore, 1x Coal

Rope
Requires: Workshop, 3x String

Rubber Belt
Requires: Workshop, 2x Rubber, 1x Cotton, 1x Chalk

Screws
Requires: Workshop, 1x Iron Ore, 1x Coal

Springs
Requires: Workshop, 2x Iron Ore, 2x Coal, 1x Oil

Stock Brass
Requires: Workshop, 2x Copper Ore, 1x Zinc, 1x Flux, 1x Coal

Stock Bronze
Requires: Workshop, 2x Copper Ore, 1x Tin Ore, 1x Flux

Stock Iron
Requires: Workshop, 2x Iron Ore, 1x Flux, 1x Coal

Stock Steel
Requires: Workshop, 2x Iron Ore, 1x Oil, 1x Flux, 1x Coal

String
Requires: Workshop, 2x Cotton

Wire
Requires: Workshop, 3x Copper Ore, 2x Coal

Wooden Handle
Requires: Workshop, 2x Wood, 1x Oil


Intermediate Schematics

Academic Supplies
Requires: Workshop, 1x Chalk, 1x Stone, 1x Rubber, 1x Fabric, 1x Wood

Allows an Academic with the Lecturer subskill to teach a third person the same Schematic/Recipe/Religious Rite. Can be used once; then is destroyed.


Autopsy Tools
Requires: Workshop, 3x Stock Steel, 1x Wooden Handle

Reduces the time a Medical Practitioner takes to use the ‘Autopsy’ subskill to 1 minute when used on a dead body. Lasts one year, then is destroyed; no components can be recovered.


Bronzed Holy Symbol
Requires: Workshop, 1x Chalk, 1x Sand, 3x Stock Bronze

Allows the ‘Well Versed’ subskill to be used 1 additional time per day by a single Religious Practitioner with the ‘Well Versed’ subskill. Lasts one year, then is destroyed; no components can be recovered.

Note: A Religious Practitioner may only use 1 Holy Symbol at a time in a rite. Once the item is destroyed, it can still be used as a normal Holy Symbol.


Bulletproof Plates
Requires: Workshop, 2x Stock Iron, 1x Nails, 1x Leather

This item is attached to a location and can either be sewn into clothing or be a separate physrep. A person can only wear one set of bulletproof plates per location at a time. Will negate a single Mangle/Rend to the location the item of clothing is covering. Once the hits have been used, the item is destroyed; no components can be recovered.

Note: Locations allowed to be covered are left and right arms, left and right legs, torso, and head.


Centrifuge
Requires: Workshop, 1x Glass, 1x Metal Cog, 1x Screws, 1x Rubber Belt, 1x Wooden Handle

Lets an Apothecary destroy an Elixir or Tincture and recover all its component pieces after 5 minutes of roleplay. Lasts one year, then is destroyed; no components can be recovered.


Clipping Knife
Requires: Workshop, 1x Stock Steel, 1x Wooden Handle, 1x Grinding Stone

Lets an Apothecary gain one additional copy of an Apothecary Ingredient when using the Duplicate subskill. Lasts one year, then is destroyed; no components can be recovered.


Hunters Trap
Requires: Workshop, 3x Stock Iron, 1x Screws, 1x Springs

Allows a Provisioner with the Hunter sub skill to obtain Animal Pelt or Bone Crafting Components from the Post Office when Foraging. Lasts one year, after which the item is destroyed and no components can be recovered.

Note: The Provisioner must show this item to the Referee at the Post Office before receiving their resources.


Lifting Harness
Requires: Workshop, 1x Leather, 2x Rope, 2x Fabric

Allows anyone wearing a Lifting Harness to ‘grapple’ another character who is on their death count without assistance. Lasts one year, then is destroyed; no components can be recovered.


Master Lock
Requires: Workshop, 2x Stock Brass, 1x Screws, 2x Stock Steel

When used to lock a box or chest, it will take 10 minutes of roleplay to pick with Thieves’ Tools instead of 5 minutes. The lock is then destroyed; components cannot be recovered.


Metal Press
Requires: Workshop, 2x Stock Iron, 1x Screws, 2x Stock Steel

Once per day, allows a Crafter to make one additional duplicate item at no extra component cost when using one of the following schematics: Stock Steel, Stock Iron, Stock Brass, or Stock Bronze. Lasts one year, then is destroyed; no components can be recovered.


Ornate Bracelet
Requires: Workshop, 2x Refined Silver, 2x Refined Gold, 1x Screws

An item that can be used to show status or wealth.


Ornate Brooch
Requires: Workshop, 1x Stock Brass, 1x Refined Silver, 1x Refined Gold, 1x Wire, 1x Cut Gems

An item that can be used to show status or wealth.


Ornate Gold Ring
Requires: Workshop, 2x Refined Gold, 1x Cut Gems

An item that can be used to show status or wealth.


Ornate Hand Mirror
Requires: Workshop, 1x Glass, 2x Refined Gold, 1x Refined Silver, 1x Cut Gems

An item that can be used to show status or wealth.


Ornate Necklace
Requires: Workshop, 4x Refined Gold, 1x Wire

An item that can be used to show status or wealth.


Ornate Silver Ring
Requires: Workshop, 2x Refined Silver, 1x Cut Gems

An item that can be used to show status or wealth.


Ornate Timepiece
Requires: Workshop, 1x Stock Brass, 2x Metal Cog, 1x Glass, 1x Springs

An item that can be used to show status or wealth.


Quality Surgical Tools
Requires: Workshop, 2x Stock Steel, 1x Screws, 1x Grinding Stone

If used during surgery, the Medical Practitioner reduces healing time by 5 minutes. Lasts one year, then is destroyed; no components can be recovered.

Note: This item may be required for treating some Physical Traumatic Wounds.


Stash Pouch
Requires: Workshop, 2x Leather, 1x String, 2x Fabric

This bag cannot be pickpocketed; however, it can still be stolen if left unattended. Lasts one year, then is destroyed; no components can be recovered.


Syringe
Requires: Workshop, 1x Glass, 1x Rubber, 1x Stock Steel

Allows a Medical Practitioner with the ‘Medicine’ subskill to reduce surgery time by 2 minutes per Apothecary Ingredient, instead of 1 minute. Lasts one year, then is destroyed; no components can be recovered.


Thieves’ Tools
Requires: Workshop, 2x Wooden Handle, 1x Screws, 2x Stock Steel

Allows a Criminal to pick locks with 5 minutes of roleplay. The lock is then destroyed and components cannot be recovered. Lasts one year, then is destroyed; no components can be recovered.

Note: Some improved locks may require longer than 5 minutes to pick, even with Thieves’ Tools.


Tourniquet
Requires: Workshop, 1x Rope, 1x Wooden Handle

Allows anyone to use the Medical Practitioner’s ‘Staunch the Wound’ subskill without having the skill. Can be used once; then is destroyed, and no components can be recovered.

Note: Please do not use a real-life tourniquet.


Trail Pack
Requires: Workshop, 3x Fabric, 1x Leather, 1x Stock Brass

A Trail Pack grants extra resources when Foraging: 2 if selecting Random resources, or 1 if selecting Specific resources. Lasts one year, after which the item is destroyed and no components can be recovered.

Major Schematics

Blacksmith’s Workshop
Requires: Workshop, 1x Stock Steel, 1x Stock Iron, 1x Grinding Stone, 1x Wooden Handle

This is an upgraded Workshop. When using this workshop to craft an item from the following schematics: Screws, Nails, Stock Steel, Stock Iron, Metal Cog, Springs, and Wire, the Crafter will collect a duplicate item from the Post Office when exchanging their components. Lasts two years, then is destroyed; no components can be recovered.

Note: The player will need to show this item at the Post Office when collecting their items. A Crafter still needs to know the schematics; this item does not grant knowledge of them.


Blasting Powder
Requires: Workshop, 1x String, 1x Stock Iron, 1x Glue, 1x Salt, 1x Coal

Allows a Provisioner to gain 10 copies of the first resource they receive from the Post Office when Foraging. One use only, after which the item is destroyed and no components can be recovered.

Note: The Provisioner must show this item to the Referee at the Post Office before receiving their resources.


Critical Care Bed
Requires: Workshop, 2x Stock Steel, 1x Screws, 1x Fabric, 1x Ornate Hand Mirror

Allows a Medical Practitioner to place a character on this bed and reduce the time to perform ‘Surgery’ on that character to 1 minute. Only one character may be healed on this bed at a time. Lasts two years, then is destroyed; no components can be recovered.

Note: This item may be required for treating some Physical Traumatic Wounds.


Custom-Made Gun
Requires: Workshop, 1x Stock Steel, 1x Screws, 1x Refined Gold, 1x Springs, 1x Wooden Handle

Only usable by a Gunslinger. Once per day, whilst used by a Gunslinger, allows the wielder to call Mangle with a single shot. Lasts two years, then is destroyed; no components can be recovered.


Distiller’s Laboratory
Requires: Workshop, 2x Glass, 1x Stock Brass, 1x Rubber Belt, 1x Metal Cog

This is an upgraded Laboratory. Only usable by an Apothecary. Once per day, whilst used by an Apothecary, allows the user to make 2 of the same Tinctures for the cost of 1 set of ingredients. Lasts two years, then is destroyed; no components can be recovered.


Lecturer Supplies
Requires: Workshop, 3x Academic Supplies

Allows an Academic with the ‘Lecturer’ subskill to teach up to 5 people the same Schematic/Recipe/Religious Rite at the same time. Can be used once; then is destroyed; components cannot be recovered.


Masterpiece Jewellery
Requires: Workshop, 2x Refined Gold, 2x Refined Silver, 1x Cut Gems

The Crafter can choose the form of the jewellery (ring, earrings, etc.). The Post Office will not buy this item.


Ornate Holy Symbol
Requires: Workshop, 2x Ornate Gold Rings, 2x Ornate Silver Rings, 1x Grinding Stone

Allows a Religious Practitioner to store 1 additional Religious Rite on their Holy Symbol (maximum of 2 rites at the same time). Lasts two years, then is destroyed; no components can be recovered.

Note: A Religious Practitioner may only use 1 Holy Symbol at a time in a rite. Once the item is destroyed, it can still be used as a normal Holy Symbol.


Printing Press
Requires: Workshop, 2x Stock Steel, 1x Stock Brass, 1x Metal Press, 1x Springs

In-game effects: none, but you own a printing press!

Note: Printing presses are used as roleplay aids.


Séance Tools
Requires: Workshop, 1x Chalk, 1x Refined Silver, 1x Salt, 1x Ornate Hand Mirror, 1x Cut Gem

One use per day. Allows each person in a Séance Religious Rite to ask 1 additional question. Lasts two years, then is destroyed; no components can be recovered.


Skeleton Key
Requires: Workshop, 1x Stock Steel, 1x Refined Gold, 1x Refined Silver, 1x Grinding Stone, 1x Wooden Handle

Allows a Criminal to open any lock in 10 seconds. This item is destroyed after use; no components can be recovered when destroyed in this way.

Roleplay note: It is a crime to possess a Skeleton Key.


Work of Art
Requires: Workshop, 1x Oil, 1x Fabric, 1x Stone, 1x Quality Surgical Tools, 1x Clay

The Crafter can choose the form of the artwork (painting, sculpture, etc.). The Post Office will not buy this item.