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'''11/07/2025'''<br>
'''11/07/2025'''<br>
'''Religious Rites are now on the wiki.''': An article with the mechanics for performing Rites and a list of Known rites.
'''Religious Rites are now on the wiki''': An article with the mechanics for performing Rites and a list of Known rites.<br>
'''Diseases are now on the wiki.''': An article with the mechanics for Diseases and a list of Known Diseases.
'''Diseases are now on the wiki''': An article with the mechanics for Diseases and a list of Known Diseases.<br>
'''The Athiest Flaw''':  Has been changed so characters are not effected by any Religious Rite, positive and negative. Previously it was only immune to positive effects of rites. We felt this made no sense so have made the amendment.
'''The Athiest Flaw''':  Has been changed so characters are not effected by any Religious Rite, positive and negative. Previously it was only immune to positive effects of rites. We felt this made no sense so have made the amendment.<br>
'''Athiest, Gun Shy and Illiterate Flaws''': Have been slightly re worded to say some Archetypes are not available at all if a character has these flaws, not just at character creation. This is to better facilitate Character Progression to what we intended.
'''Athiest, Gun Shy and Illiterate Flaws''': Have been slightly re worded to say some Archetypes are not available at all if a character has these flaws, not just at character creation. This is to better facilitate Character Progression to what we intended.
'''14/07/2025'''<br>
'''Religious Rites - Eyes of Revelation''': Missing line of text added (....When the Religious Practitioner calls “Reveal Spirits” all ‘Invisible’ spirits within 30 feet will become ‘Visible’ for the next 10 minutes.)
'''22/07/2025'''<br>
'''Character Progression''': We have added the ability to swap Religious Rite/Schematic/Recipe in-between events using XP.
'''02/09/2025'''<br>
'''Healing - Surgery'''; Base time to heal is now 10 minuites (previously was 30 minuites)
No longer Removes Physical Traumatic Wounds (this has its own mechanic (see Physical Traumatic Wounds section of Healing)
'''Healing - Speeding Up Surgery'''; Surgery is now significantly quicker and can be reduced down to a minimum  of 1 minuite.
'''Healing - Physical & Spiritual Traumatic Wound'''; sections added.
'''Character creation - Medical Practitioner'''; Surgery times brought in line with updated rules.
'''Character creation - Religious Practitioner'''; Professional Religious Practitioners can 'Inspect' a character to find out if they have any Spiritual Traumatic Wound. The treatment is now dictated by the Spiritual Traumatic Wound card, not a generic method of treatment. 
'''Medicine subskill''' changed to a set time and changes the required amout of Apothecary Ingredients.
'''Staunch the wound subskill''' changed to stop a characters death count for 1 minuite, down from 10 minuites which we feel was far too long.
'''Religious Rites - Consecrate the Hands'''; Simplified. the 'halving of time required' has been removed from the game and has being replaced by set reductions in time. This is across the board (like Staunch the wound has changed), and is far simpler to keep track of.
'''Diseases'''; changed as Diagnosis is no longer a sub skill. Now it is any Professional Medical Practitioner Professional Medical Practitioner who has ‘Inspected’ a patient may look at the inside of the card.
'''Flaw - Scarred'''; changed so now Medical Practitioners will not be able to find out how many hits you have left.
'''03/09/2025'''<br>
Crafting page renamed to Crafting and Schematics; now has the full list of Schematics.

Latest revision as of 12:10, 3 September 2025

Below is a list of changes and amendments we have made to the rules.

31/03/2025
Weapon Safety and Inspection Guidelines - Throwing Weapons: We have amended the specifications to throwing weapons. Throwing weapons now have a maximum dimension of 18" and we will not be allowing injection molded weapons.


11/07/2025
Religious Rites are now on the wiki: An article with the mechanics for performing Rites and a list of Known rites.
Diseases are now on the wiki: An article with the mechanics for Diseases and a list of Known Diseases.
The Athiest Flaw: Has been changed so characters are not effected by any Religious Rite, positive and negative. Previously it was only immune to positive effects of rites. We felt this made no sense so have made the amendment.
Athiest, Gun Shy and Illiterate Flaws: Have been slightly re worded to say some Archetypes are not available at all if a character has these flaws, not just at character creation. This is to better facilitate Character Progression to what we intended.

14/07/2025
Religious Rites - Eyes of Revelation: Missing line of text added (....When the Religious Practitioner calls “Reveal Spirits” all ‘Invisible’ spirits within 30 feet will become ‘Visible’ for the next 10 minutes.)

22/07/2025
Character Progression: We have added the ability to swap Religious Rite/Schematic/Recipe in-between events using XP.


02/09/2025
Healing - Surgery; Base time to heal is now 10 minuites (previously was 30 minuites)

No longer Removes Physical Traumatic Wounds (this has its own mechanic (see Physical Traumatic Wounds section of Healing)

Healing - Speeding Up Surgery; Surgery is now significantly quicker and can be reduced down to a minimum of 1 minuite.

Healing - Physical & Spiritual Traumatic Wound; sections added.

Character creation - Medical Practitioner; Surgery times brought in line with updated rules.

Character creation - Religious Practitioner; Professional Religious Practitioners can 'Inspect' a character to find out if they have any Spiritual Traumatic Wound. The treatment is now dictated by the Spiritual Traumatic Wound card, not a generic method of treatment.

Medicine subskill changed to a set time and changes the required amout of Apothecary Ingredients.

Staunch the wound subskill changed to stop a characters death count for 1 minuite, down from 10 minuites which we feel was far too long.


Religious Rites - Consecrate the Hands; Simplified. the 'halving of time required' has been removed from the game and has being replaced by set reductions in time. This is across the board (like Staunch the wound has changed), and is far simpler to keep track of.

Diseases; changed as Diagnosis is no longer a sub skill. Now it is any Professional Medical Practitioner Professional Medical Practitioner who has ‘Inspected’ a patient may look at the inside of the card.

Flaw - Scarred; changed so now Medical Practitioners will not be able to find out how many hits you have left.

03/09/2025
Crafting page renamed to Crafting and Schematics; now has the full list of Schematics.