In Character Theft: Difference between revisions
Created page with "Theft is a part of the game, but it must be handled fairly and within the rules. Only the following items may be stolen in-character: *IC money *Special items with attached cards *Obvious props (such as scrolls, maps, weapons, etc.) Personal or OOC belongings may never be taken. === Where Theft Can and Cannot Occur === Theft is only allowed in IC areas, which include: *Group tents *In-character shops *Any designated in-character space Theft may not occur from a player..." |
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*IC money | *IC money | ||
*Special items with attached cards | *Special items with attached cards | ||
*Obvious props (such as scrolls, maps | *Obvious props (such as scrolls, maps etc.) | ||
Personal or OOC belongings may never be taken. | |||
'''Personal or OOC belongings may never be taken'''.<br> | |||
'''Basic weapons, caps or other such basic items required to use Archetype abilities or skills''' (a non-lammied Holy Symbol for example) are included in this. We feel these are key to facilitate the game and want everybody to have access to them. '''These items can not be traded, stolen or pick pocketed'''. If there is any doubt please ask a member of staff for clarification. | |||
=== Where Theft Can and Cannot Occur === | === Where Theft Can and Cannot Occur === | ||
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Players must never go into another player’s pockets or bags. | Players must never go into another player’s pockets or bags. | ||
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If you are caught while placing the token, roleplay the situation accordingly. | If you are caught while placing the token, roleplay the situation accordingly. | ||
If you find a Pickpocket Token in your belongings, do not hide it or move it—this is an OOC mechanic designed to facilitate pickpocketing in a fair and controlled manner. | If you find a Pickpocket Token in your belongings, do not hide it or move it—this is an OOC mechanic designed to facilitate pickpocketing in a fair and controlled manner. | ||
=== OOC Theft === | |||
'''Theft of OOC items is strictly prohibited. Any player found stealing real-world belongings will face serious consequences, including being banned from future events and potential further action being taken.''' |
Latest revision as of 22:12, 8 March 2025
Theft is a part of the game, but it must be handled fairly and within the rules. Only the following items may be stolen in-character:
- IC money
- Special items with attached cards
- Obvious props (such as scrolls, maps etc.)
Personal or OOC belongings may never be taken.
Basic weapons, caps or other such basic items required to use Archetype abilities or skills (a non-lammied Holy Symbol for example) are included in this. We feel these are key to facilitate the game and want everybody to have access to them. These items can not be traded, stolen or pick pocketed. If there is any doubt please ask a member of staff for clarification.
Where Theft Can and Cannot Occur
Theft is only allowed in IC areas, which include:
- Group tents
- In-character shops
- Any designated in-character space
Theft may not occur from a player’s personal tent or any OOC-designated area within an IC tent.
How to Steal an Item
- It is recommended that a referee is present when an IC theft is attempted. However, if no referee is available at the time, the player must report the theft to a referee as soon as possible.
- If a dispute arises and no referee was present, the referees will generally side with the victim unless clear evidence proves otherwise.
- After successfully stealing an item, the player must go directly to the post office and hand in the physical representation (with any attached cards) so the item can be returned to its original owner and reassigned to the new one.
Searching an Unconscious or Dead Character/Monster
- To search an unconscious or dead character or monster, the player must be within arm’s reach and clearly state, "I am searching you."
- After 30 seconds, the unconscious character or monster must hand over all IC items.
- No physical contact is allowed during searches.
Robbing a Conscious Character
- The only way to rob a conscious character (or steal from their bags, pouches, boxes, or containers) is by using the Pickpocket ability, which is part of the Criminal archetype.
Players must never go into another player’s pockets or bags.
Pickpocket
As part of the Pickpocket ability, your character pack will include a Pickpocket Token—a marked poker chip used to represent pickpocketing. This token is an OOC mechanic and not an in-game item, meaning it cannot be sold, stolen, or used by another character.
How to Pickpocket
- Discreetly place the token into the target’s bag, container, or pocket.
- Immediately find a referee and inform them of:
- Who you placed the token on
- Where (which pocket, bag, or container) the token was placed
- The referee will then approach the target and ask them to search the specific location for the token.
- If the target finds the token, the referee will instruct them to hand over all in-character items from that pocket, bag, or container.
- The referee will then give any pickpocketed items to the player who placed the token.
- If there were no IC items in the searched area, the pickpocket attempt yields nothing.
Important Notes
If you are caught while placing the token, roleplay the situation accordingly. If you find a Pickpocket Token in your belongings, do not hide it or move it—this is an OOC mechanic designed to facilitate pickpocketing in a fair and controlled manner.
OOC Theft
Theft of OOC items is strictly prohibited. Any player found stealing real-world belongings will face serious consequences, including being banned from future events and potential further action being taken.