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	<id>https://wiki.wyldwest.co.uk/index.php?action=history&amp;feed=atom&amp;title=Safety_Rules</id>
	<title>Safety Rules - Revision history</title>
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	<updated>2026-05-06T05:20:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.wyldwest.co.uk/index.php?title=Safety_Rules&amp;diff=12&amp;oldid=prev</id>
		<title>RobAdmin: Created page with &quot;== Real-World Emergencies ==  While we strive to create an immersive and exciting game, player safety always comes first. In the event of a real-world emergency, follow these steps to ensure everyone&#039;s well-being:  === Call &quot;FIRST AID&quot; If Someone Is Injured === *If you witness a medical emergency or serious injury, immediately call &quot;FIRST AID&quot; loud and clear. *Stop all in-game actions and kneel down to allow first-aid responders to locate the situation quickly. *Do not r...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.wyldwest.co.uk/index.php?title=Safety_Rules&amp;diff=12&amp;oldid=prev"/>
		<updated>2025-02-27T18:17:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Real-World Emergencies ==  While we strive to create an immersive and exciting game, player safety always comes first. In the event of a real-world emergency, follow these steps to ensure everyone&amp;#039;s well-being:  === Call &amp;quot;FIRST AID&amp;quot; If Someone Is Injured === *If you witness a medical emergency or serious injury, immediately call &amp;quot;FIRST AID&amp;quot; loud and clear. *Stop all in-game actions and kneel down to allow first-aid responders to locate the situation quickly. *Do not r...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Real-World Emergencies ==&lt;br /&gt;
&lt;br /&gt;
While we strive to create an immersive and exciting game, player safety always comes first. In the event of a real-world emergency, follow these steps to ensure everyone&amp;#039;s well-being:&lt;br /&gt;
&lt;br /&gt;
=== Call &amp;quot;FIRST AID&amp;quot; If Someone Is Injured ===&lt;br /&gt;
*If you witness a medical emergency or serious injury, immediately call &amp;quot;FIRST AID&amp;quot; loud and clear.&lt;br /&gt;
*Stop all in-game actions and kneel down to allow first-aid responders to locate the situation quickly.&lt;br /&gt;
*Do not repeat the call unless you are the first to witness the incident—this helps crew members find the location efficiently.&lt;br /&gt;
*A referee or designated first-aider will assess and handle the situation.&lt;br /&gt;
&lt;br /&gt;
=== Follow Crew and Referee Instructions ===&lt;br /&gt;
*If an emergency occurs, listen carefully to any instructions from referees or event staff.&lt;br /&gt;
*They will direct you on what actions to take, including potential evacuations, movement restrictions, or temporary game suspensions.&lt;br /&gt;
&lt;br /&gt;
=== Fire or Site-Wide Emergency ===&lt;br /&gt;
*If a fire or other site-wide emergency occurs, a referee or event crew will call &amp;quot;TIME OUT&amp;quot;.&lt;br /&gt;
*Upon hearing this, immediately stop roleplaying and follow the nearest crew member’s instructions.&lt;br /&gt;
*Move calmly but quickly to the designated emergency assembly point, which will be outlined during the pre-game briefing.&lt;br /&gt;
&lt;br /&gt;
=== Severe Weather or Natural Hazards ===&lt;br /&gt;
*If extreme weather (such as storms, high winds, or flooding) creates unsafe conditions, a &amp;quot;TIME OUT&amp;quot; may be called.&lt;br /&gt;
*Follow crew guidance on sheltering, pausing play, or resuming when conditions improve.&lt;br /&gt;
&lt;br /&gt;
=== If You See Something Dangerous ===&lt;br /&gt;
*If you notice an unsafe situation (such as a hazardous structure, an uncontrolled fire, or a dangerous animal), immediately inform the nearest referee or crew member.&lt;br /&gt;
*If the danger is immediate, move away and ensure others are aware of the risk.&lt;br /&gt;
&lt;br /&gt;
=== If You Need to Leave in an Emergency ===&lt;br /&gt;
*If you must leave the event suddenly due to an emergency, inform a referee or event crew so they are aware of your departure.&lt;br /&gt;
&lt;br /&gt;
=== Stay Calm &amp;amp; Help Others ===&lt;br /&gt;
*Emergencies can be stressful, but remaining calm and following instructions will help keep everyone safe.&lt;br /&gt;
*If you can, assist others—especially those who may need help moving quickly or understanding instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your safety is our priority. If in doubt, always ask a referee or crew member for guidance.&lt;br /&gt;
Please see [[Out_of_Character_Calls|Out of Character Calls]] for a full explanation of our Out of Character Calls.&lt;br /&gt;
&lt;br /&gt;
== Combat Safety ==&lt;br /&gt;
&lt;br /&gt;
Ensuring safe, immersive, and enjoyable combat is a priority in Wyld West. While we encourage dramatic and cinematic fights, safety must always come first. Below are the key rules and guidelines for engaging in combat responsibly:&lt;br /&gt;
&lt;br /&gt;
=== General Combat Safety Rules ===&lt;br /&gt;
*Pull Your Blows – Always control your strikes so that they make contact without excessive force. Heavy or uncontrolled swings are dangerous and will not be tolerated.&lt;br /&gt;
*No Physical Contact – Punching, kicking, or any form of real physical combat outside of weapon strikes is strictly forbidden. See the Grappling section for how to safely grapple in character.&lt;br /&gt;
*Weapon Safety – Only use approved LARP-safe weapons. Never use a non-combat prop (such as a cap gun, foam loaf of bread, or tool) as a weapon.&lt;br /&gt;
*Weapons Checks – All weapons will be checked prior to the game, and referees may request to check a weapon at any point during play. If a weapon is deemed unsafe, it must not be used in combat.&lt;br /&gt;
*No Uncontrolled Charging – Do not rush or slam into opponents. Combat should be exciting but controlled.&lt;br /&gt;
*Stay Aware of Your Surroundings – Be mindful of terrain, obstacles, and other players when fighting to avoid accidental injuries. If you see a player at risk of hurting themselves, warn them—even if this means briefly breaking immersion.&lt;br /&gt;
*No Fighting While Intoxicated – If a player is found engaging in combat while under the influence, they may be removed from play until sober, and further action may be taken.&lt;br /&gt;
*Do Not Parry with Guns or Non-Padded Props – Guns and other non-combat props are not designed for blocking and can cause injury. Only use LARP-safe melee weapons (including ‘party popper guns’) that are specifically designed for combat.&lt;br /&gt;
*Use Thrust-Safe Weapons Properly – Only weapons with thrust-safe tips may be used for stabbing motions. Never ‘pool cue’ (slide a weapon through your hands) when making a thrust attack.&lt;br /&gt;
*Respect Your Opponent’s Limits – If someone signals that they are uncomfortable, disengage immediately. If in doubt, ask a referee.&lt;br /&gt;
&lt;br /&gt;
=== Head and Sensitive Areas ===&lt;br /&gt;
*Avoid Strikes to the Head, Neck, or Groin – While head hits are legal, they should never be intentional. Always aim for safe target zones such as the torso, arms, and legs.&lt;br /&gt;
&lt;br /&gt;
=== Safe Use of Firearms ===&lt;br /&gt;
*Cap Guns and Party Popper Guns Only – All firearms used in combat must be LARP-safe cap guns or party popper guns.&lt;br /&gt;
*Getting Your Target’s Attention – A gunshot only counts if the cap goes off and the target is aware they are being shot at.&lt;br /&gt;
*No Point-Blank Shots – If engaged in close quarters, aim for the torso rather than the face or eyes. Do not hold a firearm to anyone’s head. The minimum distance for a legal shot is 1 foot away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== If in Doubt, Ask a Referee ===&lt;br /&gt;
If you are ever unsure about combat mechanics, your safety, or the safety of others, seek out a referee for guidance. We are here to ensure everyone has a fair, fun, and safe experience.&lt;/div&gt;</summary>
		<author><name>RobAdmin</name></author>
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