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	<id>https://wiki.wyldwest.co.uk/index.php?action=history&amp;feed=atom&amp;title=Out_of_Character_Calls</id>
	<title>Out of Character Calls - Revision history</title>
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	<updated>2026-06-28T21:17:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.wyldwest.co.uk/index.php?title=Out_of_Character_Calls&amp;diff=13&amp;oldid=prev</id>
		<title>RobAdmin: Created page with &quot;These calls are used to interrupt the game when necessary. They ensure player safety, manage in-game pauses, and help the event run smoothly.   === FIRST AID === If you hear &quot;&#039;&#039;&#039;FIRST AID&#039;&#039;&#039;&quot; called, immediately stop any fighting and kneel down. This call signals that someone has suffered a real injury and requires medical attention. *If you see someone injured, call &quot;&#039;&#039;&#039;FIRST AID&#039;&#039;&#039;&quot; to alert others. *Do not repeat the call if you hear it—this prevents confusion and h...&quot;</title>
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		<updated>2025-02-27T18:17:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;These calls are used to interrupt the game when necessary. They ensure player safety, manage in-game pauses, and help the event run smoothly.   === FIRST AID === If you hear &amp;quot;&amp;#039;&amp;#039;&amp;#039;FIRST AID&amp;#039;&amp;#039;&amp;#039;&amp;quot; called, immediately stop any fighting and kneel down. This call signals that someone has suffered a real injury and requires medical attention. *If you see someone injured, call &amp;quot;&amp;#039;&amp;#039;&amp;#039;FIRST AID&amp;#039;&amp;#039;&amp;#039;&amp;quot; to alert others. *Do not repeat the call if you hear it—this prevents confusion and h...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;These calls are used to interrupt the game when necessary. They ensure player safety, manage in-game pauses, and help the event run smoothly.&lt;br /&gt;
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=== FIRST AID ===&lt;br /&gt;
If you hear &amp;quot;&amp;#039;&amp;#039;&amp;#039;FIRST AID&amp;#039;&amp;#039;&amp;#039;&amp;quot; called, immediately stop any fighting and kneel down. This call signals that someone has suffered a real injury and requires medical attention.&lt;br /&gt;
*If you see someone injured, call &amp;quot;&amp;#039;&amp;#039;&amp;#039;FIRST AID&amp;#039;&amp;#039;&amp;#039;&amp;quot; to alert others.&lt;br /&gt;
*Do not repeat the call if you hear it—this prevents confusion and helps crew members quickly locate the incident.&lt;br /&gt;
*A referee or any participant who witnesses an injury may call &amp;quot;&amp;#039;&amp;#039;&amp;#039;FIRST AID&amp;#039;&amp;#039;&amp;#039;&amp;quot;.&lt;br /&gt;
*Previously, some LARP events used &amp;quot;&amp;#039;&amp;#039;&amp;#039;MAN DOWN&amp;#039;&amp;#039;&amp;#039;&amp;quot; for this situation. While we are moving away from this term, some may instinctively use it in the heat of the moment. If you hear &amp;quot;&amp;#039;&amp;#039;&amp;#039;MAN DOWN&amp;#039;&amp;#039;&amp;#039;&amp;quot;, react as if &amp;quot;FIRST AID&amp;quot; has been called.&lt;br /&gt;
*When this call is made, only referees and designated crew members should remain standing to assist. All other participants should kneel to make it easier for first-aid responders to assess the situation.&lt;br /&gt;
*Depending on the severity of the injury, referees may either pause play in the area or move players away and resume play once it is resolved.&lt;br /&gt;
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=== TIME FREEZE ===&lt;br /&gt;
This call signals an instantaneous event in the game world that characters do not experience in real-time—for example, a supernatural occurrence or a sudden appearance.&lt;br /&gt;
*If you hear &amp;quot;&amp;#039;&amp;#039;&amp;#039;TIME FREEZE&amp;#039;&amp;#039;&amp;#039;&amp;quot;, stand still, close your eyes, and remain silent.&lt;br /&gt;
*Do not react to anything around you until &amp;quot;&amp;#039;&amp;#039;&amp;#039;TIME IN&amp;#039;&amp;#039;&amp;#039;&amp;quot; is called.&lt;br /&gt;
*When &amp;quot;&amp;#039;&amp;#039;&amp;#039;TIME IN&amp;#039;&amp;#039;&amp;#039;&amp;quot; is called, resume exactly what your character was doing before the freeze, unaware that anything has happened until they become aware in-character.&lt;br /&gt;
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=== TIME OUT ===&lt;br /&gt;
This call suspends gameplay for a period of time.&lt;br /&gt;
*You may sit, rest, or chat out-of-character while under a &amp;quot;&amp;#039;&amp;#039;&amp;#039;TIME OUT&amp;#039;&amp;#039;&amp;#039;&amp;quot; call.&lt;br /&gt;
*If it is a brief pause, it is best to remain in place until play resumes.&lt;br /&gt;
*This call is used at the end of a day in play and at the end of an event.&lt;br /&gt;
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=== TIME IN ===&lt;br /&gt;
This call starts or resumes play.&lt;br /&gt;
*&amp;quot;&amp;#039;&amp;#039;&amp;#039;TIME IN&amp;#039;&amp;#039;&amp;#039;&amp;quot; is called at the beginning of each day and after any out-of-character pause.&lt;br /&gt;
*Once &amp;quot;TIME IN&amp;quot; is called, all players should immediately return to role-playing.&lt;br /&gt;
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‘Hand in the Air’&lt;br /&gt;
Not a call, but a signal. This can be used by anyone to symbolise the player is acting Out of Character, or that the Character is not there.&lt;br /&gt;
You should only use this if you have an out of character reason to do so, such as moving to a safe location as a Non Com, a ‘monster’ is walking to a location to begin an encounter or even a creature is there, but not visible.&lt;br /&gt;
Players may also raise their hand to ask for rules clarifications.&lt;br /&gt;
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== Important Notes ==&lt;br /&gt;
*Only referees can call &amp;quot;&amp;#039;&amp;#039;&amp;#039;TIME FREEZE&amp;#039;&amp;#039;&amp;#039;&amp;quot;, &amp;quot;&amp;#039;&amp;#039;&amp;#039;TIME OUT&amp;#039;&amp;#039;&amp;#039;&amp;quot; or &amp;quot;&amp;#039;&amp;#039;&amp;#039;TIME IN&amp;#039;&amp;#039;&amp;#039;&amp;quot;.&lt;br /&gt;
*Players should never use &amp;quot;FIRST AID&amp;quot; unless it is an emergency.&lt;/div&gt;</summary>
		<author><name>RobAdmin</name></author>
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